La Orden del Pixel's Reviews
Housemarque is back with an exquisite shooter that builds on the foundation of Returnal to forge its own identity, one that undoubtedly reaches new heights of excellence. Each cycle is a new opportunity to uncover the secrets of Carcosa or the past and motivations of Arjun Devraj. I have no doubt that Housemarque has just created one of the best PlayStation 5 titles, one that retains the magic of Returnal but is much clearer and more enjoyable.
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BLUM Entertainment picks up where Majesty left off to create an entertaining game that, despite its missteps, revives a very distinctive subgenre within the RTS genre. It’s an interesting, fun, and—to a certain extent—original game that’s a pleasure to play, even if you have to turn a blind eye to certain aspects at times.
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Almost three years after the release of Starfield, Bethesda brings us a second expansion that, while not exceptional, offers a more than good reason to return to this universe. Terran Armada isn’t groundbreaking content. Nor is it enough to convince everyone who didn’t enjoy the game back then that it’s now worth giving it a try. However, for those who immersed themselves in this universe without any preconceptions, it’s a more than decent excuse to return.
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Ascendance brings us back to Nosgoth without reinventing it, but rather by expanding on its legacy—with strengths and limitations that make it as intriguing as it is inaccessible. Legacy of Kain: Ascendance exists in a constant tension between what the series was in its heyday, what it offers now, and what fans expect. It has interesting ideas, memorable moments, and a soundtrack that borders on exceptional, but it also suffers from limitations that affect its overall impact. It’s not the return I was hoping for, nor is it a viable entry point.
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The Nordic saga of Arctic Hazard plays it safe by blending tactical combat, management, and a revenge story that’s enjoyable but not without its technical flaws. Norse: Oath of Blood stands as a work with literary soul but whose technical execution prevents it from reaching greatness. Gunnar’s revenge story works, but it’s predictable. As for the tactical combat, it’s built on the genre’s foundations but suffers from a lack of variety and pacing issues.
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Auroch Digital brings us a solid, fun shooter packed with green blood, taking the best of the Starship Troopers universe and turning it into the ultimate recruitment tool. It’s been years since I’ve had this much fun playing through a shooter’s campaign, and Starship Troopers: Ultimate Bug War! delivered that and more. It’s a breath of fresh air amid today’s bad habits and a reminder that solid content and consistency are more than enough to bring a coherent, unpretentious, and straight-to-the-point game to life.
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SoulGame Studio’s title combines the magical exploration of the early The Legend of Zelda games with the frenetic chaos of a twin-stick spaceship shooter into a unique experience. Minishoot’ Adventures is one of the most enjoyable games I’ve had the pleasure of playing. So much so that I finished it in two sessions during which I found it really hard to put down the controller. It’s a colorful, frenetic, and well-balanced experience that left me with a smile on my face and a little void in my heart after finishing it.
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Bungie is reviving one of its most iconic IPs in the form of a unique extraction shooter that, while its future remains uncertain, surprises in many ways. Marathon is a game that makes a bold statement, both visually and in its interpretation of what an extraction shooter should be. It’s taking a big risk in a genre that isn’t exactly massive to begin with, and within that genre, it’s striving to carve out a niche for itself.
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Wishfully takes us back to a world of breathtaking beauty where silence speaks louder than words, on a journey that is grand yet never loses its heartbeat. It is a visual poem about growing up and the courage it takes to leave home behind to fight for a noble cause. The bond between Lana and Mui reminds us that we can always find light in the darkest corners if we’re guided by the right hand.
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Tribute Games brings Scott Pilgrim back in a game featuring stunning visuals, a fantastic soundtrack, and all the magic of the comics packed into a rock-solid beat 'em up. It’s a game that puts a smile on your face, just like going to a concert by your favorite band. Scott and Sex Bob-omb hit all the right notes to earn a standing ovation.
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In a bold new direction for the series, Mega Cat Studios brings us a solid Metroidvania that centers on a narrative exploring how Sparta forged the legendary Kratos. God of War: Sons of Sparta is a bold experiment that succeeds thanks to how it expands the franchise’s lore. Although its level design doesn’t reinvent the wheel and its combat can feel clunky, the adventure stands firmly on the relationship between the brothers and an engaging narrative.
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Douze Dixièmes' Metroidvania boasts breathtaking visuals in an experience that stands out thanks to its distinct identity. MIO: Memories in Orbit is an experience that captures the essence of what makes a Metroidvania great: the joy of discovery and personal growth in a hostile yet beautiful world. It’s a game that left a lasting impression on me thanks to its fantastic art style.
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Team Ninja’s Soulslike title surprises with a shift toward an open-world setting that not only suits it well but feels like a natural evolution for the series. Nioh 3 is a great game that knows how to adapt to the realities of the industry without losing sight of its core essence. It’s yet another example of Team Ninja’s ability to adapt and deliver wonderfully agile and precise combat systems.
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Amid the chaos of gameplay and the tyranny of the visual field, Hypnohead’s roguelite manages to turn the simple act of looking into the most addictive puzzle in the genre. *The King is Watching* is a game that stands out for the innovation of its core mechanics and for not trying to bite off more than it can chew. It is a tense, subjectively addictive, and visually cohesive management experience that rewards organization and strategy over brute force.
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Heart Machine's new game is challenging in terms of gameplay, intriguing in its exploration, and captivating with its delightful aesthetic—though it does stumble a bit along the way. Possessor(s) is a solid Metroidvania. I believe that with just a couple of quality-of-life improvements, it could become a much better game than it currently is. That’s why I can’t help but think about its untapped potential, and the difficulties plaguing the studio, which undoubtedly hindered the game’s ability to reach its full potential.
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Vermila Studio plunges us into the abyss of a twisted faith that turns the body into a resource in an oppressive survival horror, focusing on identity, risk, and religious symbolism. *Crisol Theater of Idols* is a work that does not seek to please or seduce on the surface. Its power stems from identity, risk, and an artistic vision that dares to unsettle without asking permission. It is a survival horror that understands sacrifice not only as a mechanic but as a discourse, and that builds its world through symbolism, oppression, and constant attrition.
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Brigada Games presents a zombie apocalypse where, amid bureaucracy, routine, and a lack of morality, we must save the world—one survivor at a time. Quarantine Zone is, in my opinion, a bold take on the zombie genre. It looks good, is technically solid, and delivers graphically. It has everything needed to immerse us in the situation, focusing on something new that goes beyond simple resource management.
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Amid the chaos of dozens of balls bouncing across the screen and the reconstruction of New Ballbylon, Kenny Sun has given us one of the most profound, fresh, and addictive roguelites of 2025. BALL x PIT successfully bridges the gap between the Atari era and contemporary design. It takes a mechanic that seemed extinct and injects it with new energy, proving that you don’t need cutting-edge graphics or multimillion-dollar budgets to create a fantastic video game.
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Monopixel Games handles cosmic horror in a very subtle way, making a single night enough to turn us into witnesses of reality twisting and turning in the middle of the forest. The terror takes hold through reading and interpretation, and is even reflected in the paper and tools we use to carry out our routine tasks.
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Sometimes there’s no need to reinvent the wheel, and ProbablyMonsters proves it with a fun roguelike that, while it feels simple, is perfect for taking your first steps in the genre. It’s a great game for spending an afternoon full of action with a friend, with no pretensions beyond having fun and perhaps taking your first steps in a genre that’s as hostile as it is appealing.
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