Danilo Di Gennaro
Saga of Sins represents, unfortunately, what can happen when a very good idea does not find an appropriate playful balance. Bonus Level Entertainment makes a product that is fascinating to look at, thanks to an immediately charismatic art style, and equally intriguing to follow, because of a plot that plays on the suggestions and contradictions of the deadly sins. When one picks up the pad, however, all the problems and limitations of a production born too old and without sufficient bite emerge. Ironically, Saga of Sins thus ends up being an allegory of the forbidden fruit: a sometimes irresistible attraction, which unfortunately brings with it a sad fate.
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Tchia is one of those productions that is good for the entire industry and the video game media. Beyond particular play merits, the title is indeed a mere open world inspired by the last generation with flashes of Nintendo school ideas. However, it is in the feelings it manages to evoke that the Awaceb production shines its own light. It is a magical and dreamy journey in a tropical world inspired by the landscapes and traditions of New Caledonia, in which one breathes and experiences the sensations of being in a place so different from our everyday lives and far from the hectic pace of our societies. Tchia's adventure may not be playfully unforgettable: but the young girl's journey may mark you inside for a very long time.
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The Last Worker is a complex product to interpret. On the one hand, the creative flair is palpable, thanks to the intervention of the important names involved in art direction, scriptwriting, and voice acting. The particular playful balance proposed by the development team is also intriguing and quite original. On the other hand, however, the feeling is that Oiffy, Wolf & Wood Interactive wanted to do perhaps too much in relation to the available means. It does not entirely speak in favor of the production's willingness to speak simultaneously to VR and traditional audiences, ending up having to be evaluated as a product somewhere between two worlds. As a VR title, the title has undoubted qualities and can certainly be recommended as an excellent immersive experience. Conversely, as a mainstream production, The Last Worker is lost in a sometimes inaccurate control system, simplistic game mechanics, and a rather modest longevity. Still, the advice is to give it a chance: Kurt's epic may leave an impression on you.
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Almost two and a half years after the original PC release, the psychedelic POST VOID finally debuts on PlayStation 4 and Nintendo Switch. An accurate conversion that allows to enjoy the adrenaline-fueled gameplay of the YCJY Games production, halfway between arcade FPS and roguelike. A hypnotic title, which pushes the player into a loop made of violence and speed, searching for the perfect score in the lowest time. A small cult of the independent scene, which nevertheless has to deal with a very orthodox play formula that may not meet the favor of the general public (and perhaps even displease part of the target audience). POST VOID is a trip that, in small doses, will be able to give you a short but overwhelming odyssey.
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When hopes had long since faded, here comes Koei Tecmo's remastering of Fatal Frame: Mask of the Lunar Eclipse for all major platforms. However, the joy of finally being able to play one of the best chapters of the celebrated survival horror saga has to contend with a rather bland modernization job. However, if one can safely turn a blind eye to an unexciting aesthetic presentation, the problems with the control system and camera are an indelible sign of the fifteen years that have passed and the little care taken in the adaptation.
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The arrival of Pronty on Nintendo Switch allows us to do some justice to a title unjustly ignored at the time of its release on PC. The 18Light Game and FunZone Game production is a solid and fun aquatic adventure featuring a precious art direction that recalls the suggestions of emblazoned titles. A bland narrative and an all too linear level design prevent the title from aspiring to greater heights. But if you're looking for a solid, value-for-money metroidvania, Pronty will give you some satisfaction.
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BROK the InvestiGator is a great little triumph for developer Breton Fabrice. Important themes and a mature storyline support a bold production that boldly mixes mechanics taken from the graphic adventure tradition with RPG elements and a scrolling beat'em'up combat system. COWCAT's signature work is a frothy blend that succeeds where many emblazoned titles have failed: putting the freedom of your every action first, at the cost of concrete and tangible consequences. Even minus a few imperfections and smears, the adventures of Brok and Graff will not disappoint.
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