Vincenzo D'Alcantara
Symphonia is a unique experience that combines gameplay, music, and storytelling in a way that few video games manage to do. The variety of platforming, combined with the need to learn the timing of most actions, makes Symphonia a real pleasure to play. The optional power-up system also makes it a perfect entry point for those who have never tried exponents of what, let's face it, is a truly niche subgenre. Regardless, for those looking for a game that combines visual beauty, precise gameplay and an outstanding soundtrack, Symphonia is a must-have title. It is an experience that sounds almost like a perfect melody, with only a few minor off-notes.
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Nine Sols is an experience that shines with narrative depth, top-tier art direction, and above all, damned satisfying and varied gameplay. Every aspect of the game seems to reflect the eternal dance between opposites that characterizes Taoism: light and shadow, tradition and modernity, action and reflection. Get ready for a harmonious, perfectly balanced storm.
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Ys X: Nordics is a truly successful title whose only real flaw can be attributed to its visual presentation being so outdated that it feels like you are playing on a PS360. Fortunately, the narrative, not so “fresh” but functional, and the very successful and fast-paced gameplay, in perfect tune just like Adol and Karja, make Ys X: Nordics a really solid and very enjoyable title to play.
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AWAKEN - Astral Blade is a very good metroidvania, with gameplay that while derivative manages to be satisfying, all the more so if you are looking for a lighter experience than the standards to which the sub-genre has accustomed us. Most importantly, Dark Pigeon Games' title comes to market with perfect timing. Today, it is not just a science fiction adventure, but a profound meditation on freedom, identity and the meaning of humanity in a time where the line between real and artificial is becoming increasingly blurred.
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Unknown 9: Awakening is a title that came too late to the market. While it’s true that the narrative aspect works, it’s also evident that, gameplay-wise, it’s a title that is barely adequate and often "unbearable," especially in today’s context. Accepting its outdated structure, marked by a fundamental repetitiveness, it’s hard to recommend a product with such a low level of polish, both technically and in gameplay mechanics.
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DRAGON BALL: Sparking! ZERO is the best video game adaptation of Master Toriyama's work. It's a love letter created by fans and for fans, a tribute to one of the greatest franchises of all time, arriving on the market at the perfect moment. An impressive audio-visual component and a renewed depth in gameplay make Sparking! ZERO a title truly recommended for all lovers of Goku and his friends. It’s a video game that feels like a rebirth, where nostalgia and the past intertwine with the future, giving us strong emotions, even beyond gaming experience. Put on your gi, it’s time to fight like true Saiyans!
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Neva is a new centerpiece for Nomada Studio (and for the never-too-praised “observers” at Devolver Digital). The Spanish studio's new title manages to push itself “beyond”, adding a layer of playful complexity that is satisfying and consistent with the narrative and audio-visual presentation of the title, the flagships of the production. A truly recommended game for everyone, appreciable on, precisely, “different” levels. Neva is a proud exponent of the harmony between art and video game.
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Broken Sword - Shadow of the Templars: Reforged brings back a classic of point-and-click graphic adventures, giving it its best look yet. This product can be appreciated both by nostalgic players, although it ultimately doesn't aim to offer them anything truly new, and even more by younger gamers looking to approach a classic from a genre that has nearly fallen out of use.
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Iron Meat is a tribute to the genre it draws inspiration from and to the cornerstones of run-and-gun games. The greatest strength of the production is its dual appeal. It manages to cater to both seasoned gamers who experienced those years and to newcomers drawn to this "chaotic" genre (or simply, to its successful retro pixel art aesthetic). It's a pity that in just a couple of afternoons, you’ll have seen everything, regardless of your skill with the controller.
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Akimbot is a completely derivative title that manages to soften the rigidities of the predecessors of the subgenre it draws inspiration from, while inexplicably self-limiting in terms of its core gameplay mechanics. Fortunately, the title is packed with various special sequences that provide the production with plenty of variety. Even more so, it is an incredibly intense product, with no downtime. In a word, explosive.
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TIEBREAK launches on the market with an excellent roster and really solid gameplay. Unfortunately, some issues, especially regarding the lack of content, highlight that the game wasn’t quite ready to leave Early Access. Today, TIEBREAK is 'just' a fun game that may only entertain you for a short time. However, the foundation is solid, and if Big Ant Studios can complete the work in the coming months, the numerical rating accompanying this review could rise by half a point. Will the studio manage to win this tie-break?
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Deathbound is a product with an original idea at its base that has a bivalent function. On the one hand it characterizes the narrative quite effectively. On the other it allows for an original combat system. It is a pity, however, that between the idea and the merely playful realization the right synergy was not found.
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Bleak Faith: Forsaken is a proverbial rough gem. It is, indeed, a gameplay experience that lacks polish, but it has a strong identity. Thanks to the synergy between the interconnectedness of the game world, an art direction that pushes the majesty and scale of the environments and a reward system that is always on point, it will literally keep you glued to the screen, provided you can “adapt” to its edges.
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Shadow of the Erdtree is the perfect closure of the circle. Elden Ring with Shadow of the Erdtree definitely becomes FromSoftware's glorious work. The rating you see here has been assigned also, or rather especially, for what Elden Ring was, is, and will be. Are we romantics to see that kind of message in it? Maybe yes, maybe no, but there is no question that there is a before and an after Elden Ring.
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Astor: Blade of the Monolith is a title characterized by an overwhelming sense of flatness in gameplay. Despite the intriguing narrative twists and the dungeons in the latter half of the game that manage to be somewhat stimulating, our gaming experience can be summed up in a single word: monotony. If you decide to give Astor a chance, remember the Blade of Mono... tony that will inevitably hang over your heads.
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Tales of Kenzera: Zau is a title with a strong emotional impact that gave us back feelings we have rarely experienced while playing a video game. This is partly due to the meticulous audio-visual research conducted. Unfortunately, in strictly gameplay terms, the title from Surgent Studios has proven to be somewhat uninspired and imprecise. Otherwise, we would be talking about a true gem of a medium. Thus, Tales of Kenzera: Zau is “just” a good game.
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Freedom Planet 2 is a title rich in content, diverse, and layered. These significant strengths offset the somewhat unconvincing movement system. In light of this, we think it deserves a chance from everyone: it could make inroads into the souls of both the most nostalgic and the newer generation.
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Discussing "too much of a good thing" in a review of an open world game can lead to misunderstandings, especially for those who only pay attention to the final comments and score. For this reason, we want to clearly emphasize the point. The open world of Rise of the Ronin is incredibly well-crafted. What feels excessive are the ludo-narrative variables related to the choices and freedoms given to the player. It may not be Team Ninja's most focused title (Nioh and Wo Long: Fallen Dynasty are more structured and precise in what they offer). It won't be the definitive crowning achievement of the studio in the pantheon of developers because the highlighted criticisms stem from "immature" choices that limit the proverbial "next step" in their growth. However, if there’s one thing the Japanese team excels at, it’s creating increasingly satisfying and exhilarating combat systems. Even starting from mechanics we’ve seen before, they manage to deliver something new and more enjoyable every time. And Rise of the Ronin is precisely that: the most satisfying, exhilarating, and fun title from Team Ninja, despite everything.
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Outcast - A New Beginning is a great open-world action-adventure game that, despite its various criticisms, mainly related to narrative presentation and technical aspects, will entertain you thanks to its successful gameplay loop and the beauty (in every aspect) of Adelpha.
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Slave Zero X is probably an even more niche title than the first chapter. It’s a tough and gritty game, with several flaws, but it can still be appreciated by purists of action games. Only them and no one else, because only those skilled with this type of game will be able to dig deep and fully enjoy the title.
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