Vincenzo D'Alcantara
The Last Faith, echoing the subtitle of this review, is a derivative game, extremely derivative, but beautiful. Beautiful to play and beautiful to look at. In such a lately inflated genre it was certainly not easy to get noticed, all the more so by drawing heavily from one of the most idolized titles of recent years. Yet Kumi Souls Games succeeded with a square title, flawless in the core elements of our favorite media. A title that manages to stay in focus for the full 25 hours required for its 100% completion. Highly recommended.
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Flashback 2 is an, at best, mediocre game. The narrative component, on paper even fascinating, has been trivialized by atrocious staging. And the gameplay component is even worse. A game not recommended for everyone, even (and perhaps more so) for fans of the first chapter.
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With a little more effort, productive and economic, UFO ROBOT GRENDIZER - The Feast of the Wolves could have aspired to higher heights. In this state it is a decent game recommended only to fans of the robot created by Gō Nagai, who will love it despite the poverty of content. Those immune to nostalgia are advised to look elsewhere.
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The Invincible is an interactive story that encourages the player to continue the adventure thanks to the aura of mystery that permeates the entire narrative. However, when playing, it is a very rigid title, even when considering the "limited and limiting" genre it belongs to.
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Quantum Error is an inadequate title, no use getting around it. The map structure and the few interesting ideas are overshadowed by a totally unsuitable ludic core. Highly not recommended.
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Agatha Christie - Murder on the Orient Express is a very good graphic adventure with an investigative theme that, thanks to an excellent reimagining of the original work and a well-executed audio-visual presentation, manages to make its mark, despite the fact that the progression of the adventure proves to be extremely simple and guided.
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Lords of the Fallen is a title we highly recommend to all action-RPG fans, especially if you're a fan of the soulslike subgenre. What we initially thought was little more than a gimmick turned out to be the most impactful variable introduced to the subgenre since it rose to prominence. The new take on the core level design concept, combined with a satisfying combat system—though not entirely free of flaws—made our experience with Lords of the Fallen truly rewarding, at times even surprising.
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Detective Pikachu Returns is an unexciting, unsparkling title. The superb characterization of the protagonist fails to mitigate the huge, merely playful criticalities the title presents, which become even heavier if you are a not-so-first-time gamer. In light of this, we recommend the product developed by Creatures Inc. only to the very young. Everyone else, even if we were talking about the biggest fans of the brand, might get bored.
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Cocoon is a little gem that, thanks to its immersive puzzle game structure and brilliant concept, completely amazed us. However, also because the game is so beautiful and intense, when we reached the credits after only 5 hours, it felt like we had just started to scratch the surface. Despite this small issue, Cocoon is a product that absolutely deserves to be played.
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Without wasting any unnecessary words, Lies of P is a true gem. Round8 Studio's work is a title that while inspired by the greats of this now hallowed action-rpg sub-genre, manages to stand out thanks to so many small ludic and non-ludic details, including a fabulous reimagining of Carlo Collodi's classic. Accompanied by a play system that demands commitment but at the same time layered in its balance, all gamers should experience this great adventure.
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We are faced with a game that is simply delightful, as much to play as it is to watch and listen to. A dynamic yet tactical combat system and a game world with exceptional level design marked our experience, which we could call addictive. Sabotage Studio has achieved its goal: Sea of Stars seamlessly blends tradition and innovation.
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Enchanted Portals is a title that doesn’t make the grade because, quite simply, it’s not fun to play. We regret being so blunt, especially since the game was developed by only two people, but during our ten-hour playthrough, we genuinely enjoyed ourselves for only one-tenth of the time spent. And, unfortunately, this is more telling than any analysis or consideration we can offer.
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Trine 5: A Clockwork Conspiracy is the classic "bigger, better, and more badass" sequel, as that legend Cliff B. used to say a few years ago. The biggest limitation of the latest work from the Finnish team at Frozenbyte is a side effect of their decision to stay within their comfort zone. We hope that with the next iteration, a true revolution for the franchise will come, as in its current form, it has said everything it needed to say. In an excellent way, it's true, but it has said everything.
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Gamedec Definitive Edition is an isometric RPG that is closer to tabletop role-playing games than to other video game representatives of the genre. Unfortunately, it failed to satisfy us due to an investigative system that feels too random. It's a shame, because the choices do have different outcomes, but it's unfortunate that those choices aren't entirely up to us, but rather left to chance. However, the concept and its visual realization make it a title that is at least interesting.
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Blasphemous 2 is a polished and corrected version of the first chapter that nevertheless loses a hint of its charm due to choices made in terms of accessibility. But if the compromise has to be a title of this caliber, we can willingly accept it. In fact, we want more Blasphemous 2!
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Atlas Fallen is a very good title, with a really interesting and layered combat system, although it suffers from some side variables that invalidate the gaming experience. However, the real merit of the production, surprisingly, lies in the level design of the open maps, which manages to strongly mitigate (or eliminate?) the feeling of wandering around in an aseptic world full of uninspiring activities inserted just to make up the numbers.
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The Expanse: A Telltale Series represents a new beginning for the California-based studio. Never before has the numerical rating accompanying the review been little more than a "decoration," especially considering the circumstances we explained at the beginning. However, the premises are more than decent, and if they are upheld, the new project could represent a new dawn for the studio.
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Ghost Trick: Phantom Detective is undoubtedly a remaster we needed. Capcom has brought back a small cult classic from 13 years ago, doing an almost flawless job. The only "limitations" of this new version lie in the design peculiarities of the original release. A small gem, both then and now, that is absolutely worth playing.
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Viewfinder is a damn original puzzle game. The basic idea is excellently developed, thanks mainly to the enormous variety of situations we will experience in the course of the adventure. Nevertheless, we would have preferred something ludically more ambitious, while recognizing the huge design implications closely related to the game concept itself.
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Final Fantasy XVI is a game with some structural issues and a lack of situational variety, but with an excellent combat system, thoughtfully designed with balance and layering in mind. While it wouldn’t have taken much to resolve the initial issues, it is also true that the gameplay and narrative peaks of Final Fantasy XVI will set a new benchmark—not just for the genre, not just for the series, but for the industry as a whole. For this reason, we consider Final Fantasy XVI a masterpiece and are confident it will make history in our favorite medium, despite its flaws and its less "immediate" choices.
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