Luca Saati
It's not enough to invoke the sacred monsters of the metroidvania genre to make a good game, and MARS 2120 is proof. QUByte Entertainment's game is a disaster across the board, with weak narrative, flawed gameplay, and outdated technical aspects.
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When we reviewed WWE 2K19, the last game from Yuke's before today, we said it was time for the Japanese developer to hang up the ring gear, and AEW: Fight Forever has not changed our mind. After five years, more was expected from these wrestling game veterans, but unfortunately, the first official game from the federation founded by Tony Khan fails in every aspect. The idea of an arcade game structure was perfect, but it needed to be executed well, and not with such superficiality that makes the gameplay so clunky. The technical part is at least two generations behind (in 2023, limiting matches to a maximum of four wrestlers is unacceptable), and content-wise it is poor and not up to date with AEW's frequent innovations.
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A well-crafted aesthetic and a distinct sense of humor aren’t enough; Funko Fusion is a half-baked effort in terms of gameplay and level design. A LEGO wannabe that lacks both the compelling gameplay that made the TT Games series popular and a clear sense of how to engage its target audience.
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Hitman 3 VR: Reloaded is a prime example of a lazy and superficial re-release. It simply rehashes the content from the original Hitman 3, ignoring extra DLCs and the rest of the trilogy—unlike what’s coming to PS VR2—making Meta Quest players feel like second-class citizens. On top of that, there are major issues with gesture controls and accuracy for VR, not to mention a disastrous technical performance. In short, the inherent quality of Hitman 3 isn’t enough to make this version worth your time or money.
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SlavicPunk: Oldtimer had potential with its retro-cyberpunk setting, but it turned out to be a disaster on all fronts, with its only merit being its short lifespan. The story is inconsistent, the gameplay gets the basics of the twin-stick shooter genre wrong, with some incomprehensible design choices and technical issues scattered here and there.
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For a game released so many years after its predecessor, much more was expected from Blood Bowl 3. Instead, we found ourselves with a sort of early access. Updating the game rules isn't enough to recommend purchasing the game. We suggest waiting to see how the gaming experience evolves and if the team resolves various issues, from content offerings to the aggressive monetization system. If you can't do without American football and blood or are curious about this type of game, we suggest Blood Bowl 2, which not only costs less but offers a much more complete experience with its Legendary Edition.
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My love for GTA makes it hard to accept the state of Grand Theft Auto: The Trilogy – The Definitive Edition. A remake like Mafia: Definitive Edition was needed, but instead, we got a subpar remaster by an inexperienced team. Rockstar should have involved modders.
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Abandoning the procedural generation of its predecessor, Road 96: Mile 0 is a narrative adventure like many others, lacking personality and with a constrained narrative due to its prequel nature. The addition of running game sequences adds little to the overall experience, arriving exhausted by the end. DigixArt's project seems more like an attempt to follow the success of the original Road 96 rather than a genuine effort to expand its interesting narrative universe.
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Suicide Squad: Kill the Justice League is mediocre and another unnecessary game-as-a-service. The interesting narrative premise is ruined by poor writing and annoying characters. The solid gunplay falls apart due to repetitive gameplay. It's a major disappointment from Rocksteady.
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Skull and Bones demonstrates that the live-service ship has sunk. Ubisoft Singapore’s troubled development and unclear concept have resulted in a product that barely performs its role, marred by constant boredom and poor design choices.
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Unknown 9: Awakening tries to operate like a AAA game but lacks the high-budget resources. Reflector Entertainment's debut is a disaster in every aspect: the narrative is weak despite an intriguing universe; the gameplay, apart from enjoyable stealth phases, is clunky and boring; the technical component is a mess.
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XIII Remake was released in a disastrous state, making it nearly unplayable. Developers are working on fixes, but the game currently falls short. Future updates may improve the experience.
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Disappointment seems the right word to conclude this review of Digimon Survive. We knew we were getting a Visual Novel long before getting our hands on the game, but once we did, it felt like a questionable, if not unfortunate, choice. The plot is the only redeeming quality, but it can't save a production that risks boring players with its very slow pace and shallow gameplay.
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Squirrel with a Gun is a sadly wasted opportunity. A game that delivers hearty laughs in its absurd moments but suffers from a lack of depth due to controls so imprecise that they severely impact gameplay. It’s a shame because with a little more polish, it could have been a highly enjoyable product.
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Gylt is a basic game that draws from horror classics, aimed at young audiences. It ends up being a missed opportunity, stripped of survival elements and tension. Considering Tequila Works delighted us with Rime, more was expected.
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Tomb Raider I-III Remastered is a perfect example of how to and how not to remaster a classic. Visually, Aspyr's work is commendable, but gameplay-wise, little has been done to modernize the original trilogy. This collection is only for nostalgia seekers, as younger players will likely struggle to enjoy it.
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Star Wars: Battlefront Classic Collection is a window to a past centered on carefree, instant fun, but also a window to a present plagued by bugs and server issues. As things stand, it's worth buying only for singleplayer, where the collection showcases the best of what Pandemic's two games offered. Those interested in multiplayer might want to wait a few weeks, hoping Aspyr fixes the issues.
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Bulwark: Falconeer Chronicles is an intriguing management game on paper, but it struggles to reach its full potential due to unclear gameplay elements and a control system that doesn't accommodate the player.
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Quidditch Champions is not a poor interpretation of the wizards’ favorite sport, but it currently has limited content: 30 euros for a brief single-player campaign and only one multiplayer mode is just too little. Even though the gameplay is functional, some roles are much more fun to play than others. Quidditch Champions has the potential to create a new gaming phenomenon but struggles to engage even the most devoted fans of the magical world.
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Superliminal is a delightful puzzle game that plays with perspective. Its short two-hour duration may be a drawback for some, but it's an enjoyable experience without significant highs or lows.
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