Donato Marchisiello
Dungeons of Eternity is an excellent dungeon crawler, possibly one of the best available for the Meta headset. With good aesthetics, solid combat, and credible physics, its only current limitation is content. The future looks promising for this foundationally strong VR RPG.
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Endless Dungeon is an excellent game combining action and strategy. A mix of tower defense and shooter elements with good RPG mechanics, it offers a dynamic and artistically inspired experience. While it suffers from some technical issues, hard work can likely fix them soon.
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Darktide for Xbox is an excellent product available at a great price (or even free on Game Pass). Fatshark's significant improvements enhance some core aspects of the game. While the gameplay remains repetitive and has some technical issues, these are acceptable given the launch price. A good cooperative shooter balancing strategy and dynamism, it's particularly challenging at higher difficulties.
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Payday 3 isn't a revolution, but an evolution, simplifying (but not reducing) a well-established concept. It's a lighter, more fluid tactical shooter, and a good starting point for future development. With an accessible price, especially on Game Pass, it's a good but imperfect experience.
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NBA 2K24 is a good game, perhaps the boldest in recent years in some respects. For those looking to play peacefully without much online competition, it offers a solid and enjoyable experience. However, multiplayer modes are complex and bogged down by features that complicate rather than balance the game, with micro-transactions creating high barriers. The overall experience is solid and nearly realistic. It could be a great first entry for newcomers, but may not offer enough new content to justify a purchase for veterans.
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Remnant II is bigger, harder, and freer: a significant step forward from the past. Despite some technical and “soul” issues, Gearbox and Gunfire's product is a little gem, likely the best action RPG for value. The future is bright, and with solid support, Remnant II could become a cornerstone of hardcore action RPG experiences.
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Exoprimal is a good multiplayer game with intriguing but not original ideas and decent gameplay. It currently offers only one mode on few maps, though its content roadmap looks promising. Fun and varied, but strategic aspects might give way to button mashing.
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Diablo IV is already a contender for the best action RPG currently on the market: a bold but concrete statement. And we're just at the beginning: Activision Blizzard's title is only the "starting station" of an adventure that has made its first powerful roar. Although it is not yet a complete revolution, its power cannot be denied: Diablo IV currently encapsulates everything that has defined the saga over time. Excellent narration, solid and deep gameplay, a delicate "compromise" between single-player and multiplayer experience. Despite some conceptual flaws, we are likely looking at a future "masterpiece." Could this be the new World of Warcraft in terms of power and potential?
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Redfall is a game with enormous technical problems that complicate its already shaky dignity. Players' frustration is somewhat justified but not entirely: despite its technical shortcomings, Redfall has good foundations and is quite fun, especially given its low entry price. Currently, the game doesn't justify a seventy-euro price tag, but with future updates, it could become a clean and dignified cooperative crossplay and cross-save title. For now, it's an average game, but its low cost makes it worth trying.
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Scars Above is an interesting title, especially given its launch price (about half of a typical AAA title). Mad Head Games' title offers ambitious gameplay concepts, combining shooting, RPG, and adventure elements. Though not groundbreaking, it presents a good mix that falters under the weight of unrealized ambition. Despite some technical and conceptual limitations, it's a solid "double A" game that could potentially lay the groundwork for a future series. We can only wait!
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Wild Hearts is undoubtedly a contender for the Monster Hunter throne, though it remains firmly in Capcom's hands. The collaboration between EA Originals, Koei Tecmo, and Omega Force delivers an excellent artistic realization, a dark and painful undertone, and a solid and original combat system. It's a valid and enjoyable formula, marred by some conceptual and technical limitations and a noticeable mechanical repetition. We are confident that the title will soon be freed from its technical flaws, but some physical and conceptual limitations will remain. That said, Wild Hearts is an excellent debut for what could become a full alternative to Monster Hunter's dominance over time.
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Shoulders of Giants is an excellent independent product, one of the best in the RPG shooter sector in terms of quality-price ratio. The gameplay crafted by the developers is solid, fun, and enhanced by four-player online co-op. Despite some technical imperfections and conceptual limitations, the game is sufficiently entertaining and rewarding.
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Hi-Fi RUSH is a wonderful surprise: a splendid visual and musical work with well-designed mechanics. Despite some repetitiveness and simplified aspects, the game's overall quality is impressive, especially at about half the price of a typical AAA title. Tango Gameworks' production can be considered a genre reference, attracting rhythm game newcomers and pleasing veterans who aren't exactly spoiled for choice in this genre.
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Monster Hunter Rise is probably the pinnacle of Capcom's series, despite being the least "traditional" chapter. The gameplay remains mostly unchanged, but the revisited, streamlined, and sped-up routine makes this the best and most accessible entry for both veterans and newcomers. Capcom's production has few flaws, mainly related to its technical prowess, which at times reveals its humble computational origins. Monster Hunter Rise is probably the first chapter that can be recommended to everyone without distinction: the hunt is open for all!
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Evil West is a fun, brutal, and frenetic game, blending B-movie humor and violence with an improbable western and horror twist. Despite good general and artistic premises, the gameplay is adrenaline-pumping but limited and relatively short, only slightly mitigated by online co-op and some variations. A double-A game that, despite showing some weaknesses, manages to entertain and suggest a future (hopefully not too distant) of additional content and new chapters.
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Star Ocean: The Divine Force is a generally good JRPG with solid role-playing and action components. However, it suffers from several conceptual and technical flaws, rendering it somewhat clunky and narratively and mechanically anonymous. Once again, the Star Ocean saga fails to match its past glory, but Square Enix and Tri-Ace's efforts to keep one of the most iconic brands alive are appreciated. As a fan, I hope to see a new Star Ocean chapter in the not-too-distant future!
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Modern Warfare II is a return to the past, conceptually and mechanically. This "back to the past" approach is largely successful: despite no major brand revolution (and perhaps some steps back in the campaign), the game maintains its customary solidity, offering a vast and varied content package. However, the retro focus might not sit well with fans accustomed to a faster, more adrenaline-fueled warfare mode. Additionally, the slower pace compared to other series entries may not appeal to casual players. A good chapter that doesn't revolutionize the series but might divide the fan base. For those who don't love Call of Duty, this won't change their minds.
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A small step forward, respecting the "ancient" direction: this is how we could describe A Plague Tale: Requiem, examined with the "eyes" of Innocence focused on the future. Asobo presents an intense and dark world, a more mature story (though perhaps less "captivating"), and well-crafted characters, starting with the two main protagonists. The developers have refined some aspects of the past experience, attempting to free it from rigid mechanical constraints. The attempt is mostly successful, though those expecting a significant innovation leap may be disappointed. Requiem confirms Asobo's skill in artistic and aesthetic design, though partly hindered by imposed fluidity limits.
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Ghostbusters: Spirits Unleashed is undeniably fun, especially with friends. Despite some simplicity, the game offers balanced and strategic gameplay with fitting cartoon graphics and a "maniacal" respect for the legendary films' legacy. However, the production is marred by technical and conceptual issues, primarily the single game mode and limited unlockables. It's a good game, priced about half of a typical AAA, and with proper developer support, especially in gameplay variety, it could become a competitive asymmetrical title reference.
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What more is there to say about Metal: Hellsinger? An original game with many strengths, embracing a meta-gameplay concept but, unfortunately, falls short in classic "game" numbers. A short campaign and design limitations partly overshadow the fun and furious rhythm-based gameplay, complemented by a legendary soundtrack. Recommended especially for shooter and metal fans (usually a standard combo). Could this be the start of a long game saga?
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