Daniel R. Miller
An atmospheric first person adventure puzzler that doesn’t commit to being scary. It has a few technical issues and some awkward transitions, but overall it’s a decent package for the bargain bin price.
DESYNC’s shooting mostly feels good, but ultimately this game is for a niche and mildly masochistic crowd. Hopefully, your mouse and keyboard can take a beating, because that’s exactly what this game is going to provide.
Despite its frustrations, Styx’s stealth mechanics and Deus Ex-ian level design will continue to drive you forward in a game that is longer than you’d think.
Tales of Berseria takes risks with its characters but ultimately keeps just about everything else about as safe as can be. Archaic level design, hit or miss combat, and some severe pacing issues drag down a JRPG that might otherwise have been stellar.
Knee Deep takes the traditional narrative adventure and turns it on its head, presenting the action as if it were a stage drama. A few poorly designed mini-games prove to be more of an annoyance than gameplay variation, but the story is strong enough to c
What you are getting with A New Frontier is more of the same, which I imagine just about everyone with a remote interest in the game is expecting. Season 3 isn’t re-writing the book on narratively-driven adventures; it’s just delivering some of the best you can find in the genre.
Rise & Shine packs itself with references galore in a world it doesn’t quite explore. But its combat, puzzle design, art direction, and brutal difficulty make that largely irrelevant.
Space Hulk: Deathwing is a collection of opposites. Its attention to detail is both astonishing and flawed, its shooting hit and miss, and its co-op gameplay both satisfying and frustrating.
Seasons After Fall is a game you play to decompress. It hits the nail on the head as far as atmosphere but its story isn’t very well explained, and its gameplay loop can run a bit stagnate after a while.
Its oddball humor won’t work for everyone and its technical issues still need to be ironed out, but as a first-person adventure, it hits a lot of the right buttons.
Outside of a few platforming quirks and walls of death, Rive is a slick 2-D Action-Platformer that will kill you every chance it can get.
Diehard fans will enjoy the atmosphere, but the rough gameplay and level design ultimately bring down Syndrome.
Fans of the narrative genre will enjoy The Bunker, but there really isn’t much of a reason to go back once it’s over.
If you can look past the game's performance issues, you will be rewarded with the best Strategy game available on consoles.
A short campaign that's over before it begins, a familiar-feeling raid, and a long grind to the top are what makes up Bungie's latest Destiny expansion.
Inversus can be a part of any gamer’s regular rotation of multiplayer games, it just needs a larger online community.
A budget-priced experimental title whose success lies in its narrative over its game design.
Headlander is worth the price of admission, just be warned that its combat can lead to a fair share of frustration.
I recommend Abzu to people who have enjoyed the kind of work thatgamecompany has put out because it looks like Giant Squid is here to do the same thing. Some might argue that $20 for 2 hours seems like a hefty price tag, but it's all about how much you can appreciate the little things that go into game design. Abzu is a very good game, but it lacks that same amount of punch that Journey so effortlessly delivered back in 2012.
RotTK XIII is a bit of a mountain to climb for new players, but if you stick with it, you will unearth the deepest strategy game on the PS4.