It's not quite on the level of The Taken King or Forsaken, but Shadowkeep feels like a major step forward for Destiny 2. It's a promising starting point for the game's third year, and for post-Activision Bungie. I've thoroughly enjoyed the 100-odd hours I've put into it, and I'll easily triple that play time in the months to come.
My latest match was textbook CCG fun: I managed to barely scrape by in an unfavorable matchup, only to win at one health on the back of a few lucky top-decks on my end and two weak evolutions from my opponent. In that brief moment, I was over the moon about Shadowverse, and sometimes that's enough.
Resident Evil Zero HD is Resident Evil Zero in a prettier dress. I hope that's what you wanted to hear going into this review, because if not, I suggest you swiftly move on. I thought I spoke Resident Evil, but revisiting Zero 14 years after the fact feels like reading cuneiform. The only way I can possibly imagine enjoying the game is viewing it through glasses so thickly rose-tinted that any bit of nostalgia bait would seem a hidden gem. And in those circumstances I'd sooner recommend playing a dated game that's actually fun.
Destiny did not need all of its innumerable growing pains, and many of its scars will never fade and should rightly never be forgotten. But The Taken King is proof that it wasn't fruitless. This is the game we were excited for back in 2013, and that we were struggling to find over the past year. The Taken King is what Destiny should be and should have been all along.