Ken McKown
- Metal Gear Solid
- Mortal Kombat II
- StarCraft
Ken McKown's Reviews
LEGO Star Wars: The Force Awakens is a much needed boost for the series. After Dimensions launched I thought all the standalone games would more or less be phoned in, but that is definitely not the case here. This has me excited for the next LEGO game, something I have not been able to say for years.
Van Helsing II is more of the same, both good and bad. I really enjoyed the core game play, loot gathering, and environments in the game. I did not appreciate that most of the technical issues of the first title on consoles also came with it.
INSIDE is a fantastic experience. The puzzles are a bit rudimentary at times and the story is almost too outlandish and confusing to describe. It is almost impossible to discuss the game without talking about what makes it special. Do yourself a favor, play this game, I guarantee immediately upon finishing it, you will want to talk to someone, if for nothing else but to just see their face and say “WTF just happened.” Yes it is one of those games.
Even with all of its shortcomings the game kept me interested to its end. It just doesn’t feel like a full-priced title.
MXGP2 takes itself way too seriously in a genre that doesn’t require it in games. The realism is commendable, but also limiting to the appeal of the game. The lackluster visuals and goofy animations also stand out, and the lack of anyone playing online completely nullifies the need for that mode.
Heart&Slash is a fun game marred by issues that should not plague this type of game. Frame rate stutters, a sporadic camera, and a seemingly useless dodge roll are almost dealbreakers in an action game of this type. Still, when I had a good run it felt good, and I can see the intentions of what the team was trying to achieve.
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Deadlight is a unique game that boasts a lot of great ideas and atmosphere. This new version does what it needs to have the remaster moniker attached to its name, but I don’t see compelling reasons to revisit it. For those that have never experienced it before, it is definitely worth checking out, if for nothing else but the aesthetic alone.
Fenix Furia is a test of patience and fortitude. It is hard not to recommend for players who have perseverance. The pinpoint controls and addictive level design keep me coming back for more. For those that have exhausted Super Meat Boy, this is the perfect compliment.
Kick & Fennick is a charming adventure that never realizes its potential. There is something here that feels unique and exciting, but it never manifests. I had fun romping through the short campaign, but it never really challenged me the way it should have.
TurnOn is a simple game, which is both a blessing and a detriment. The frustrating parts really drag down the overall experience, and the core game itself just isn’t that interesting. Sometimes simplicity is not the answer.
For those craving more open-world zombie madness it is hard to argue the value here, just remember that these games feel extremely dated.
There is little like it out there, which makes it easy to recommend, but also it is not a game for everyone. It is never overly challenging, combat is simply not fun, and there is little variety to the mission design. Still, I couldn't stop playing it until the credits rolled, and again there is simply nothing else like it currently on the new consoles.
I love the shooter genre, and feel like we don’t see enough of these titles anymore. I am always happy to see a new one crop up, but with its lack of modes and hefty price tag, it feels like this game is really taking advantage of the players like myself just wanting a new game in the genre.
Odin Sphere Leifthrasir is a masterpiece of game design, and one of the forgotten gems of the PS2 era. I can't recommend it enough, and it stands head and shoulders above other remakes on how to get the job done. For those that never experienced the original it is a must buy, but even for those with fond memories of the glorious Vanillaware classic, this package is more than worth a second dip.
There just isn’t enough here to satisfy. Gunplay feels weak, enemies are boring to kill, and the world wears out its welcome quickly. Nothing about this game is overly offensive to the senses, but it just never stands out from the pack either.
I applaud the developers for focusing on making an accessible fighting game. It is even more of a bonus that it plays extremely well and looks fantastic. Combine that with the fact that I can use my fight sticks on the PC to play it, and one would think it would be a dream come true. Sadly, the lack of interesting characters and modes to play, not to mention a barren online community, make this one fighting game that is hard to recommend.
Anima: Gate of Memories is a solid action/RPG that would have easily slipped under my radar. It is longer than I expected, and continuously spices things up with new enemy types and puzzles throughout. I had a blast with this game, and it surprised me at almost every turn.
Doom is exactly what I wanted from a modern take on one of my favorite franchises. There is more than enough meat here to satisfy even the most jaded player.
This game knows what it wants to do, and it executes it flawlessly. The loss of characters and some of the more enjoyable mini-games is certainly a bummer, but let’s be honest, that is never why anyone played this game.