Sophie Halliday
For those wanting to try to fill a Portal-shaped hole in their gaming lives, Magnetic: Cage Closed might be a passable quick fix, but that's it. Ultimately the game doesn't do enough to establish its own identity and as a result, it feels like a rushed, cheap knock-off.
Caladrius Blaze has good core mechanics which offers some classic shmup gameplay. The shame breaks are a disappointing distraction at best and the game's campaign is a little short. However, in terms of action this is a pretty solid shmup and should please most fans of the genre.
Ultimately, AI: The Somnium Files is a game that has moments of brilliance that are obscured by a disjointed narrative and investigative process. Aside from the Somnium sequences – which are, admittedly, very cool – the game failed to motivate me to truly engage with its overarching story. I just didn’t find it appealing.
It's worth a look because of its unique style, which really is a cut above the rest, and it is clear that White Rabbit have had a good crack at producing a game that tries to be creative with an established formula. However, be prepared for a journey that's a bit of a slog in more ways than one.
However, it's also likely to leave those older players thinking some things are better left alone as happy memories. It's the same reason that new players are unlikely to be enamoured. It's difficult to play a game like this in isolation. Sooner or later, the mind wanders back to the present – the truth is, the genre has come on in leaps and bounds since Age of Empires came on the scene all those years ago and this is one remaster that feels like it doesn't really belong.
Ultimately, Tesla vs. Lovecraft isn't particularly innovative but is, nonetheless, extremely enjoyable and easy to pick up and play. Milestone challenges and higher difficulty levels will encourage players to come back for more. However, a woefully underdeveloped story contributes to an overall lack of personality depth, which leaves this game feeling less memorable than its solid gameplay perhaps deserves.
There is an enjoyable game in here, but it currently lives down the road. For now, however, Starpoint Gemini Warlords is a product that doesn't do any one thing well enough to justify its price point and the accompanying time investment it requires of players.
While the puzzles suffered a little here, the plot continues to thicken. As a story, I remain interested in where The Descendent is going.
Blackguards 2 is not a perfect game and, unfortunately, not the reinvention of its predecessor it could have been. However, the game does ultimately reward a little (well, a lot of) patience, developing into a relatively enjoyable campaign once the player has progressed past the early stages.
It grew on me, which I admit is both contradictory and paradoxical in a way, given that I have criticized the game for its redundant features, tediousness and lack of variety. The visuals are certainly compelling and the animation is the most captivating aspect of the game. In the end though, this says as much about the content as anything else. The presentation promises much and is highly polished but it lies at the surface, working to conceal the more problematic aspects of the actual game itself.