Christopher Byrd
I was impressed with the overall design of the game. In its short playtime, "Lydia" covers a fair amount of emotionally treacherous ground.
I'm nowhere near ready to take on the game's hardest difficulty levels, but "Arms" is the first fighting game to pique my interest since "Super Smash Bros" in 2014.
A disabled protagonist creates interesting opportunities but 'Perception' falls short
At its core, "Rime," is really nothing more and nothing less than an opportunity to roam around a beautiful environment and work through its strange logic.
A reason to dust off that VR headset you got for Christmas
"Little Nightmares" is a taut game that is creepy and atmospheric. It doesn't extend the margins of video game aesthetics so much as grow the market for dark, video game fairy tales. At present, I'm fine with that. ==
A high-water mark of narrative video game design
I can only hope that "Everything," opens the door for more philosophical games; it is the rare game that may push you to want to lead a better life.
"Persona 5" is an absurdly imaginative game.
During one sublime moment, after the visuals on the screen began degrading before my eyes, I really felt as though I didn't know what the game might throw at me. At that moment, I wondered if it might be right to call "Nier; Automata" an experimental action game. In any case, I can't wait to see what Yoko Taro does next.
‘Night in the Woods’ is great, and a lesson for all game creators in how to develop characters
"Horizon Zero Dawn" reminded me very much of a deftly engineered Hollywood movie. I wasn't especially surprised by its plot twists, but that didn't mean I didn't generally enjoy it. Let's see if it develops into a franchise with worthwhile staying power.
‘Nioh’ is game of complex fighting systems. Only the hardcore need apply.
As the credits rolled, I felt glad to be done with it.
‘Gravity Rush 2′ is a gorgeously animated, exuberant game
"The Last Guardian" is all about a collection of small and large gestures that expand, enrich, and end a relationship. Although I experienced some camera-angle issues during my playthrough — it was easily lost in Trico's plumage — I'd like nothing more than to experience the game again. I'm left wondering, as I often do after encountering a great work of art, how it all came together.
A fun combination of hacker fantasy and feel-good teen movie
“Dishonored 2” is one of those games that seems ripe for YouTube or Twitch. It offers an excellent platform for high-level players to strut their stuff. Alas, because it is a decent but inessential sequel, I will not be revisiting the game to perfect my technique.
If you go into “Titanfall 2” looking for nothing other than sensory-stirring action and pitch-perfect controls, you won’t be disappointed.
When the missions come together, they can be thrillingly indulgent. More often than not, though, they stick to a basic pattern: infiltrate a building, carefully pick off the guys with the sentry signs above their heads to prevent calls for reinforcements, and kill your way to your goal.