Janine Dillo
Hop ‘n’ Marty is an entertaining retro 3D platformer with around four hours of jumping and collecting fun. The platforming is forgiving without being completely devoid of challenge. The Collectathlon is packed with references without getting lost in them. The camera was a bit stubborn, and diving wasn’t much fun for me, but on the second playthrough I simply skipped the most tedious underwater mission. (Sorry, little monkey!) With Hop ‘n’ Marty, developer Evilkookey Games has created a very charming title.
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Catto’s Post Office is a short delivery adventure. An hour is more than enough to finish the game at a leisurely pace. The story is predictable but cute, just like the various cats. There’s no real challenge to speak of, apart from a bit of fiddling about with objects in the environment – though this is mainly down to the controls. Furthermore, the options for interaction are very limited. Catto’s Post Office is fine as a little game to play in your spare time, but it doesn’t offer much more than that.
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Dear me, I was… is a lightly interactive life story that truly shines through its distinctive art style. While the narrative itself isn't particularly extraordinary, the visuals and music are employed with remarkable effectiveness.
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Gaucho and the Grassland's strengths lie in the tangible mythological gaucho world and the great freedom in the tasks for story progression. Minor bugs occasionally diminish the fun, but rarely hold you up for long. Unfortunately, the quests are at times somewhat unclear. There are plenty of customization options for your character, dog, horse, and houses, including furnishings, with new options constantly being unlocked. Genre-typical aspects are abundant, partly even with twists based on the setting, rather than resting on conventions. I enjoyed catching animals with the lasso. For fans of relaxing cozy games, an excursion into the Latin American grassland is worthwhile.
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Cave Crave is a solid VR caving simulator. The story is rather functional and, unfortunately, still feels a bit unfinished at this stage, but otherwise it provides a nice backdrop. The crawling mechanics work well for the most part, and the climbing hooks in particular feel substantial. However, there are a few minor bugs, and hand-tracking isn’t always reliable. Furthermore, the scope of the game is rather limited at present, and many of the crawling sections feel rather pointless.
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Despite everything, I played extensively and will continue to play. I had fun with Death Stranding 2, and still do. But in all that time by the beach, the sand seems to have smoothed out a few too many edges.
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April Grove builds its woodcutting loop quite effectively, with skill upgrades, increasingly difficult trees to fell, and a gradually expanding movement range. However, the integrated idle mechanics make the grind feel somewhat excessive, as the game does not automate progression enough for its cutting requirements, while at the same time the automatic woodcutting is too slow to fully satisfy active play. In addition, side characters and the surrounding world lose much of their significance over time, fading into the background. As much as I enjoy chopping and collecting wood, the slow progression makes this woodcutting simulation unsuitable for everyone.
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The fact that I personally felt rather emotionally distanced is a shame, but I don’t hold that against the title. What is actually more problematic are the obstacles present in each subsequent playthrough after the first. Repeated sections can usually only be fast-forwarded slowly rather than skipped entirely. With a single ending, this would not be much of an issue, but with a total of four character routes, large portions of the playtime end up consisting of repetition. This is especially unfortunate because the individual routes can be quite compelling, yet overlapping events significantly lose their impact. In a sense, it makes it difficult to find a way forward.
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Copycat is a compelling story about the search for a home. Whilst Dawn reflects very human emotions, her feline nature is not overlooked either. Technically, however, the game isn’t quite flawless. Given the harrowing moments, I’d recommend playing it with care; if you do, Dawn will reward you with a deeply emotional journey.
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Dagger Froggy is a cute little survival roguelike, but it didn’t manage to hold my interest for long enough. Whilst the time limit is supposed to be long enough to make survival actually feel like a struggle, the gameplay didn’t keep me engaged for even ten minutes at a stretch.
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The otome visual novel Battlefield Waltz dances rather at the edge of the battlefield, yet largely masters the steps there. The routes are varied and fun to play, even if the pacing doesn't always work perfectly.
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Dynasty Warriors Origins implements the familiar combat system excellently and expands upon it with duels and a greater emphasis on deliberate parrying and evasion. The tale of the Three Kingdoms is realized in rich detail with many iconic battles. Ziluan as a protagonist remains understated, yet his muteness and missing memory are well-executed. The other characters, in turn, possess all the more depth.
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Cuisineer serves up an entertaining dish combining the ingredients of a dungeon crawler and a restaurant simulation. Both are simple enough to accommodate groups of players who aren’t very familiar with either aspect.
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Fitness Boxing 3: Your Personal Trainer is a motivating fitness game with minor distracting aspects due to imprecise motion tracking. Daily workout, exercise plans, and trainers adapt well to individual needs. Ultimately, motivation must come from the participants themselves—and that's where the daily workout offers the lowest possible barrier to entry.
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Find Love Or Die Trying delivers a suspenseful mystery plot with wild humor. The dates and candidates are varied and, with few exceptions, highly entertaining. However, player choices play a relatively minor role.
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Dragon Quest III HD-2D Remake has the charm of a pixel RPG while playing fresh and modern. Exploration is fun at every moment, and thanks to quest markers and the memory feature, I never lose track. The remake is thus very well executed and offers just as much gaming fun for newcomers to the series as for Dragon Quest fans.
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Expectations can influence a lot. I would certainly have been less annoyed before. In Horizon Zero Dawn Remastered, I accepted the biggest annoyance more resignedly now. I knew what was coming. In the meantime, I've also played many more open-world games and no longer expect to explore the world in the same way as Breath of the Wild. Instead, I know how to approach exploration in a way that I get the most out of it. Regarding all the features I would have liked to see in the remaster that weren't implemented, I didn't expect them. I was clear that the upgrade would primarily be visual. That has been done very well too. It looks very beautiful and I kept admiring small details. The haptic feedback is also a nice addition. But I particularly like the dynamic dialogue. That alone makes the upgrade worthwhile.
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I find it difficult to categorize Fae Farm. I had plenty of fun with the main storyline and one of the DLCs, and many of the features the title offers make the game quite enjoyable. While farming and livestock play only a minor role, and the relationship systems feel somewhat shallow, the core quest design is strong enough to earn it a green recommendation.
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At first, I felt somewhat overwhelmed by Just Dance 2025. Finding songs from the newest main entry proved difficult for me, as did hitting the right timing. Once I stopped worrying too much about it, things went significantly better. Most importantly, however, I had a great deal of fun moving to both familiar and unfamiliar songs. Thanks to the Ultimate Edition, I also have access to Just Dance+ for a year, which considerably expands the song catalog. On its own, the 40 songs would probably have been a bit too limited for me in the long run, but this way I have plenty of variety.
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God of War Ragnarök is a successful sequel to the 2018 title, implementing improvements that are subtle yet effective. The miniboss variety in particular is significantly greater, though I still found the combat somewhat repetitive in the long run. The weapons are incorporated even more into exploration and puzzles outside of combat and additionally offer new possibilities. Puzzle hints can now also be turned off when needed. The PC port runs largely smoothly. In the predecessor, I already enjoyed the character interactions and relationships the most, and the same holds true here. I found the fights with the second character a bit underwhelming, but outside of combat, the perspective shift enriches the story.
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