Davide Fanelli
Davide Fanelli's Reviews
Edgar Allan Poe's Interactive Horror: 1995 Edition is an interesting and atmospheric return, which functions above all as the recovery of a piece of the history of playful psychological horror.
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RIDE 6 is a convincing leap in quality, with still some details to be refined, but finally capable of giving the series a clearer and more ambitious direction.
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Disciples: Domination is an interesting title, with solid mechanics and a well-defined identity. A convincing experience, but which would have needed extra refinement on several aspects.
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Nioh 3 is a powerful, conscious, extended and improved return in every aspect, and capable of reconfirming the Nioh series as one of the absolute points of reference of the genre, albeit with some flaws.
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Millennium Runners is therefore a missed opportunity. It has heart, it has style, it has some valid insights, but it fails to transform them into a solid and refined experience.
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SECTOR ZERO is a puzzle game that knows how to entertain, but never completely amaze.
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Code Vein II is an interesting and ambitious title, which could have done much more, but which remains stuck halfway between good intuitions and an implementation that is too often problematic.
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WARHEAD CIRCUS is an interesting and at times satisfying game, which finds its strength in the purity of its mechanics, but which remains too contained and repetitive to really take flight.
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Visions of Four Heroes intelligently enhances what made Dynasty Warriors: Origins solid at 360°, capable of enriching the overall experience and offering valid reasons to return.
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Nova Antarctica is a survival game that focuses entirely on resource management, reading the environment and the ability to adapt. It's not for everyone, but it knows how to be remembered.
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I Hate This Place is a fully valid survival horror, with a strong personality and a successful setting, but weighed down by several structural defects.
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Destiny and Strategy Expansion Pack is a DLC that does not revolutionize the base game, but improves various aspects of it, making the experience more complete, flexible but also more surprising.
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The 18th Attic is an interesting horror title, which manages to stand out thanks to the intelligent use of the Polaroid and a well-constructed atmosphere, but with a game loop that tires very quickly.
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Bladesong offers an original and engaging experience, with successful writing and an interesting underlying idea, which in Early Access still shows obvious limitations but also potential.
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MIO: Memories in Orbit is a metroidvania with great personality, capable of standing out in a crowded genre thanks to extraordinary aesthetics and an original movement/combat system.
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Deep Fringe is a promising strategic RPG, with a strong identity and clear ideas, but which needs time and work to reach its final form.
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The Legend of Heroes: Trails beyond the Horizon is a solid, ambitious and engaging chapter, pushing the Trails series forward with personality, while leaving some room for improvement.
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I Am Future is a good survival game that is different from the usual, capable of offering truly relaxing moments and a truly successful first half of the game, but which then loses a bit of bite.
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DuneCrawl is a good game overall, full of ambition, personality, and creative ideas, which however only manages to find its true identity when played cooperatively.
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StarRupture is a very promising title, with an interesting balance between survival, construction and automation, which has a bright future ahead of it.
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