So many games have tried to present a cinematic experience but the vast majority have no idea what they’re talking about. Trek to Yomi is one of those rare games that not only mesmerizes with its finesse and all-encompassing presentation, it manages to leave an impression on you just like Kurosawa’s films did. Trek to Yomi receives my highest recommendation.
I had an enthralling time playing and experiencing an aquatic, post-apocalyptic world in FAR: Changing Tides, and the game shines as an example of true high art in video games. FAR: Changing Tides is a little gem that cannot be missed, it’s a masterfully crafted emotional adventure.
Despite the server latency issues and the stupid censorship, this is still the Diablo II I’ve loved for most of my life. The Blizzard Entertainment that produced this timeless classic is sadly not around anymore, but at least the archaeologists that touched this up for 4K displays did a fantastic job. How can such a dark and twisted world feel so much like a nostalgic, fuzzy homecoming?
The Ascent manages to create an unbelievably detailed and dirty cyberpunk world for you to explore and find your place in. All the while you’ll unravel cyberpunk-esque corporate schemes. I couldn’t stop playing the game, The Ascent is absolutely dripping with cyberpunk aesthetics and is a true love letter to the genre by clear lovers of cyberpunk fiction.
Siege of Centauri is a very enjoyable tower defense and strategy game hybrid. The game had some bumps at launch but has received patches and updates since. This honestly feels like somewhat of an experiment for Stardock, a side project while they have the next big RTS cooking in the oven.
All in all, Atelier Ryza is a welcome breath of fresh air for the series with its overhauling of core mechanics, as well as its visuals – which look better than ever. This is yet another excellent game in the series, and makes me feel like Gust is thinking of ways to refine the formula even more.
If you’ve never played Link’s Awakening because you never owned a Game Boy or are too young to have given it a chance, you have absolutely no excuses to miss the game again now. Link’s Awakening is simply a joy to play, and remains a love-letter to the franchise.
Oninaki is an enjoyable RPG if you’re looking for a melodramatic hack-and-slash RPG from yesteryear, and if you properly explore its Daemon mechanics. The game may have some missteps, but I think Tokyo RPG Factory could really shine with more time and a bigger budget.
Dandy Dungeon – Legend of Brave Yamada is an irreverent and extremely silly yet enjoyable take on classic gaming themes and tropes, all bundled into a package that only Kimura and his team could produce. The game has quite a lot of charm, and really cannot be properly experienced or explained properly until you’ve played it yourself.
Despite putting a lot of time into the game, I feel like I’ve barely scratched the surface of Super Mario Maker 2. There really is a massive amount of content here just waiting to be toyed with, and it makes me wish for more. I simply can’t get enough, so back to Course Maker I go!
A Plague Tale: Innocence is a wonderful new IP from an up-and-coming studio like Asobo. The game takes a rarely adapted period from our history and builds it into a wholly unique experience, with a character-driven adventure that will have you wanting to see how it all ends. I really can’t recommend the game enough if you are looking for something fresh and new.
Mortal Kombat 11 is the latest and greatest entry in the long-running fighting game series focused on excessive murder and crazy Asian-inspired supernatural things. The formula is bloodier, more refined, and improved upon, and this feels like the definitive Mortal Kombat game.
If you’re looking for a robust city builder with a ridiculously polished set of tools and tech trees for you to live out your wildest industrial era dreams, look no further. Despite some tiny gripes, I really couldn’t be happier with how much Anno 1800 honors the series legacy, and further refines it.
I really can’t get enough of the game, and I feel like it takes all the things I love from the Souls series but throws it within a new setting, with further refined mechanics. It’s a thoroughly refreshing take on the legacy Miyazaki and his team have established, and I really hope we can get more of it in the future. For now, I’m going to go try speed-running various regions in Sekiro again.
I really hope Inti Creates explores more of this universe seen in Dragon Marked for Death, as I think they have a solid new IP to work on in future titles. There are snippets of DLC that go into the Dragonblood Clain, but I definitely want to see more. Now with a base, they can refine and experiment!