It’s technically impressive, and it’s a well executed Total Annihilation /Supreme Commander clone, but it could have been much more. Its core gameplay is well-done and it’s technically impressive, but that’s about all there is to say about it. It’s a good game, but fails to be anything spectacular.
This, combined with the fairly lazy porting job and the unforgiving gameplay means that Deltazeal is not the best game for people new to the genre. Shmup veterans looking for a challenge will look past the flaws and enjoy its difficulty and its scoring system which rewards perfect play but if you're not one of them, you're better off playing a more polished game – on PC, it might be Crimzon Clover or Mushihimesama.
Overall, I might have complained about UnderRail a bit but I really enjoyed it and I think it's one of the better Fallout-like games out there, maybe the best since Arcanum. It's not as good as Fallout or the aforementioned Arcanum but then again, not many things are. As someone who cares about story, characters and choices in RPG more than combat, I can't help but be a bit disappointed – but I can appreciate good combat and I recognize UnderRail as a game which excels at this. For me, it's better to approach this not as the next Fallout but as a very good Fallout-inspired dungeon crawler. If you play UnderRail with this mindset, you will be satisfied.
Ultimately, Armikrog is a failure, but it's not a failure that is supposed to be hated with a fiery passion or forgotten about. If Pencil Test Studios learn their lesson, it can be a launching point for a better game that fully realizes their potential. For the player though, the best choice would be to stick with good, old Neverhood.
Overall, Sorcerer King is a good game that brings much-needed variety to the fantasy 4X genre. While it's not perfect, playing it is a lot of fun. Hopefully, Stardock will provide more content with the upcoming expansion packs, and other developers will take notice and explore the potential new genre of 'asymmetric 4X.'
Galactic Civilizations 3 is a solid turn-based strategy with a great potential. Unfortunately, right now it just doesn't do enough to surpass its predecessors and distinguish itself from competitors. It's a good game, sure – but it does feel like an enhanced remake of Galactic Civilizations 2 rather than a full-fledged sequel.
Changes to gameplay (negative) and narrative (positive) will probably be widely discussed among the game's fans and detractors, but the truth about Hotline Miami 2 is that your opinion about it will probably be very similar to your opinion about the first game. Did you enjoy the fast-paced gameplay of the original? You'll enjoy it again.