Rosh Kelly
Minecraft Dungeons is a bright and colourful dungeon crawler, with interesting enemies and fast, frantic combat. It doesn't bring anything new to the genre, and takes away quite a lot of its complexities, leaving us with a simple, accessible, unremarkable yet still fun game.
Chimera Squad experiments with smaller encounters, more unique characters, and a change in the combat order with remarkable success. Although still weighed down by the traditional issues of the series, Chimera Squad excels in what it set out to achieve and is an incredibly satisfying tactical game.
In Other Waters is engrossing, beautiful and perfectly balanced both in terms of immersive gameplay and intriguing narrative. Its relaxing without being boring, and thoughtful without treading the same tired sci-fi tropes.
Broken Lines is a game that frustrating misses nearly every shot it tried to make. While there are aspects of fun to found, they are unfortunately buried in trenches of tedium and disappointment.
The new gadgets, locations and boss fights are all thrilling, but the lack of coherent storytelling makes the emotional pay off for these adventures sorely lacking.
Ori and the Will of Wisps is a truly delightful and devastating game that blends new ideas into a solid foundation, all topped off with an incredible score and even more breathtaking levels to explore.
The Last Autumn is new but difficult. With more challenges to overcome and new systems to wrestle with, The Last Autumn manages to capture the exact same feeling of Frostpunk without feeling like it's rehashing old ground.
MechWarrior 5: Mercenaries tries to be inclusive, but unfortunately makes the mainstream issues with the genre all the more apparent without doing anything truly new or exciting to really draw the player in.
Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
This final episode of Life is Strange 2 showcases the powerful emotional storytelling that video games can harness. It is a fantastic example of the medium and the perfect end to a series that continues to deliver on its high expectations.
Lost Ember is a game that wants you to take your time and take in the beauty around you, and it absolutely nails these goals. The entire design of the game is used perfectly to awe-inspire the player, and give them the chance to explore at their own pace.
Planet Zoo is a great management game that lets you impose your own goals and always gives you something to strive for. With incredible graphical fidelity, a huge overlapping array of mechanics to balance and incredible detail, the only issue is the sometimes annoying controls.
Overwatch on Switch is a fun experience that, while technically having everything from the other platforms, misses the very competitive edge that so many fans want from the game.
Afterparty blends genuinely thought-provoking depictions of growing up, working, and the afterlife with great comedy and fantastically awkward conversations. While technically it has a few hiccups, the story and tone they strike are near flawless.
It's impossible not to fall for Disco Elysium, from its intriguing murder detective work to the world it depicts, not to mention the voices inside your own head. It's an experience that could easily make the top of some Game of Year lists and for good reason.
Concrete Genie is a fantastic game that lets you explore a beautifully realised town as well as your own imagination. While there are some tiny annoyances, Concrete Genie is so dedicated to making you feel creative that you'll barely notice them as you play.
The empty spaces between checkpoints are dull, and the gunfights can be repetitive without a partner in crime. But behind all of its faults, even its painfully jingoistic overtones and its overtly militaristic design hides its true entertainment value.
Surges of brilliance, but still rough around the edges
Magic the Gathering is the grandfather of a lot of deckbuilding games, but its introduction to the digital marketplace feels fresh, exciting and well worth the (free) price tag
While Code Vein has a lovely art style, the story is the boring kind of bonkers. The combat is fun and the exploration satisfying, but the locations feel repetitive, the sidekicks annoying and in the end, it feels like Dragons Dogma's edgier cousin.