Bob Richardson
- To The Moon
- Final Fantasy Tactics
- Pillars of Eternity
Bob Richardson's Reviews
As excellent a conclusion as we could hope for.
This isn't a fun game, but it is an experience with a message.
A well-balanced and lovingly made final DLC.
A slump in a promising series, Episode 2 still contains emotional highs and thoughtful choices.
An intriguing, though lackluster, conclusion.
The busiest gamers who can't dive deep may find a pearl in shallow waters.
One of, if not the best mystery adventures released to date.
A brilliantly unique experience later soddened with unusual game design decisions.
I'm glad I played Seeker, Slayer, Survivor. This is an adequate DLC for an already phenomenal game.
A capable introduction and healthy foundation.
A worthy flagbearer.
A lackluster roguelike in a sea of high quality.
A worthy flagbearer.
Enthusiasts will be initially underwhelmed, and then sated soon after.
An epic close to an epic journey.
Pillars of Eternity II: Deadfire is one of my favorite games of all time. In fact, it’s hard not to say that it’s an objective improvement over the first game in almost all respects except for the conflict. Following a god-statue just doesn’t inspire me the way being hit in the face with an ever-present catastrophe that devastates families did. Yes, Deadfire has fascinating themes of imperialism, cultural preservation, and politics, but those are secondary to the godly pursuit the Watcher and friends engage in. Despite this weakness and the relatively lackluster combat, Obsidian’s writers showcase why they’re the best in the industry and help lift Deadfire above its lesser qualities.
A Final Fantasy for fans and first-timers.
A hidden co-op gem for action RPG fans.
Quite possibly the best beat 'em up RPG hybrid out there to date.
An honest insight into the tragedy of loss and growth in youth.