Neal Ronaghan
When that's allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside
The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it's worth reaching the highs, but if not, Skippy might be better left in the ground.
If you've never experienced Fantasy Zone before, this is the perfect entrypoint. And if this is a return trip to this bright pastel world, it's never looked better. Fantasy Zone might be the best Sega Ages game on Switch right now.
The bright and bubbly romp doesn't last all that long—there are 16 stages and four boss battles —but that also ensures Super Crush KO doesn't outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop's second Switch game is a harbinger of the year to come.
Princess Maker might be a series worth keeping an eye on, but Go! Go! Princess is one to avoid. The only positives are aspects it lifts from the mainline games, yet they're poorly implemented here. This digital board game works best as a solo experience, but if you're playing it that way, you might as well just get Princess Maker 3.
Gensou Skydrift feels more like the fan game it actually is than I hoped. The references to Mario Kart: Double Dash are warranted, but it lacks the polish and finesse of that GameCube classic. If anything, Gensou Skydrift shows how far Mario Kart has come, because this might as well be a port of a game from 2003.
It stands out in a few ways from its contemporaries, mostly in its Tales-esque battle system and character recruitment and affection minutiae. My best recommendation for First Departure R might be that it's a story-heavy RPG that spins a yarn compelling enough to keep you engaged while also delivering a battle system that is breezy and not as technical. Star Ocean has a lot of complexities underneath the hood, but taking it at face value can leave you with an approachable and enjoyable adventure.
Heroland relies far too much on the style over substance, and while I do really enjoy the style, especially the Paper Mario-esque pixelated characters, I'm let down by how unsatisfying the game is overall. It's imminently cute with a solid sense of humor that just unravels into a slog of an adventure that is mostly worth it for the charm of the presentation and not much else.
undefined.Thankfully, EarthNight wins the day with its enthralling style and art, packing in so many secrets inside its distinctive look. A few issues crop up, chiefly the narrower viewpoint during the fast levels and some long-tail grindy repetition, but the overwhelming killer vibe of this uniquely beautiful video game make it something special, even if dozens (hundreds?) of games have made use of the terms roguelite, procedural generation, and platformers since EarthNight was first revealed half a decade ago.
After spending time with Super Monkey Ball: Banana Blitz HD, I'm still confused as to why this specific game was the pick to revive the franchise. The 10 mini-games included aren't that strong and the main game is mediocre at best, dragged down by the motion-focused level design and abysmal boss battles. On one hand, I was happy to play Super Monkey Ball again, but on the other, I wish I could play a better Super Monkey Ball game.
The Final Cut of Genesis Aladdin is the game-playing standout, featuring an array of refinements and improvements for a 25+ year old game. But the actual best part of this package is the Criterion Collection-like additions, specifically the bountiful interviews with the original developers. This is an essential entry into the greater view of video game history and I'm so happy that a collection like this exists.
The overall case is somewhat neat and tidy - it won't take you much more than a few hours to solve the mystery - but the journey along the way is enjoyable. The voice acting and standout art and animation fits the distinctive characters very well, and with few exceptions, the puzzles and deduction sequences are engaging and brain-wrinkling. I hope this is the start of a new era in Detective Grimoire's career, because I wouldn't mind revisiting this world and gameplay style again soon.
Ichidant-R comes as a gigantic bummer despite being a super neat and novel game that I never knew about before this release. The mini-games are enjoyable and the aesthetics are neat, but the fact that the Mega Drive options, including an RPG-lite mode and a multiplayer board game, are completely in Japanese renders those enticing options as non-starters. Unless you're looking for a reason to try to learn some Japanese, this is hard to recommend, even if the basic arcade mode (that's actually in English) is enjoyable.
It's an okay game, but without any defining features other than competency, it's hard to recommend over similar games in the genre.
The adventure mode is the true winner here, as the unbridled mayhem keeps up a solid pace, only really faltering in the back half as it gets just a tiny bit long in the tooth. Pig Eat Ball is a ridiculous and preposterous game that is thoroughly unique, even if it often wears its arcade inspirations on its sleeves. That all being said, it's a delightfully quirky experience that calls to mind throwback game concepts in a post-modern way.
Little Town Hero is a decidedly peculiar game, with an involved battle system occasionally interrupted by a mostly adorable story. The complexities of combat can get exhausting, especially during some hard, slow-paced bouts, but the spectacular style and vibe found in the visuals and the Toby Fox-led soundtrack help to paper over some of the maladies. This Game Freak game might not be for everyone, but if you're looking for an adorable aesthetic amped up by hardcore CCG-inspired combat, Little Town Hero might be made specifically for you, because it seems like it's that way for me.
Mable and the Wood is a game that has its heart in the right place, trying some interesting new things in a tried-and-true, side-scrolling presentation. Unfortunately, a lot of those ideas aren't that appealing and the novel ideas soon unravel into an endearing but merely decent adventure.
BurgerTime Party might not be a flawlessly grilled adventure, but it winds up being something around the ballpark of medium rare.
Where this game shines is in the sum of its parts. The individual levels might not be outstanding, but combining those with alternate versions and a light and engrossing overworld make the whole package that is Playtonic's second game a thrilling one. They might not have regained the crown from Retro Studios in the realm of Donkey Kong Country-like games, but they certainly retained the googly eyes.
undefined.While I could pick apart some specific nagging problems in Ori and the Blind Forest, whether it's the combat or tiny platforming problems, my lasting memory of this recent replay and my previous Xbox One playthrough a few years ago is just the high moments. The bliss of exploring this world, combined with the deft storytelling and dazzling artwork, make for an enthralling adventure that stands tall as one of the modern classics of the Metroid-esque genre.