Neal Ronaghan
With how consistent Jupiter's Picross quality has been over the years, it isn't a surprise that Picross S4 is very good. With just shy of 500 puzzles, it's worth your puzzling time. I just hope that in the future, Color Picross can have a bigger presence and maybe someday touchscreen controls can return.
Even with a handful of mild problems, Billion Road is a fun local multiplayer board game on Switch.
It's overall a breathtaking game, but it's clearly not something for everyone and as I found out, it's not for the 2020 version of me. Now, introduce time travel and 2012 me is probably super into this game. But I can only confidently recommend those who want the sternest of retro-fueled gameplay challenges tackle this behemoth.
If you're the kind of person who routinely has the chance for eight-player multiplayer sessions (or hosts video game-themed panels at conventions), Baron: Fur Is Gonna Fly is a fantastic addition to your Switch library. Aside from that, it's harder to recommend, but the local multiplayer gameplay can be a riot.
I'm pleased to not be let down by my cascading hype as it turns out that Mediatonic has a firm grasp on the distinctive appeal of Ace Attorney's world and characters, putting together a flashy and bright '90s world that wouldn't feel out of place if it was actually across town from Phoenix and the gang. Throw in the well-executed Picross puzzles and you have yourself one of the best surprises of 2020. Here's hoping we can see more of this enjoyable cast of characters and welcome visual novel twist.
But what I keep coming back to as my favorite part of Bloodroots is its versatility. The action is ultimately easy to grasp, requiring only three buttons, but you can stylishly do so much with those base ideas thanks to the oodles of weapons and smartly designed levels. Paper Cult stuck the landing on this vibrantly violent game.
An enjoyable puzzle game.
The presentation is relatively barebones, which is fine as it is a good conduit to drive you to all of the 96 puzzles (each containing three puzzles, so technically the count is 288). Depixtion is not the best Picross or nonogram game I've ever played, but after checking out some dreadful examples on the Switch recently, I'm thankful when I can romp my way through a new one that is satisfying and fun. Depixtion does both in spades.
If you find yourself in that potential situation, relish it like you would the end of summer before school starts again. If single-player is the only way you'll be able to play Knights and Bikes, maybe take heed; solo play is less enjoyable experience even if the overall charm and presentation is wowing. This is a fun video game, but it's optimally meant for two-player adventures.
Kunai is the next great Metroidvania on Switch. It could easily stand toe-to-toe with the likes of Ori and the Blind Forest and The Messenger, especially in how effortless moving around and traversing the world is. This is as close to a must-play as I can recommend. You're a tablet who plays like Spider-Man, and everything looks beautiful. Kunai is excellent.
When that's allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside
The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it's worth reaching the highs, but if not, Skippy might be better left in the ground.
If you've never experienced Fantasy Zone before, this is the perfect entrypoint. And if this is a return trip to this bright pastel world, it's never looked better. Fantasy Zone might be the best Sega Ages game on Switch right now.
The bright and bubbly romp doesn't last all that long—there are 16 stages and four boss battles —but that also ensures Super Crush KO doesn't outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop's second Switch game is a harbinger of the year to come.
Princess Maker might be a series worth keeping an eye on, but Go! Go! Princess is one to avoid. The only positives are aspects it lifts from the mainline games, yet they're poorly implemented here. This digital board game works best as a solo experience, but if you're playing it that way, you might as well just get Princess Maker 3.
Gensou Skydrift feels more like the fan game it actually is than I hoped. The references to Mario Kart: Double Dash are warranted, but it lacks the polish and finesse of that GameCube classic. If anything, Gensou Skydrift shows how far Mario Kart has come, because this might as well be a port of a game from 2003.
It stands out in a few ways from its contemporaries, mostly in its Tales-esque battle system and character recruitment and affection minutiae. My best recommendation for First Departure R might be that it's a story-heavy RPG that spins a yarn compelling enough to keep you engaged while also delivering a battle system that is breezy and not as technical. Star Ocean has a lot of complexities underneath the hood, but taking it at face value can leave you with an approachable and enjoyable adventure.
Heroland relies far too much on the style over substance, and while I do really enjoy the style, especially the Paper Mario-esque pixelated characters, I'm let down by how unsatisfying the game is overall. It's imminently cute with a solid sense of humor that just unravels into a slog of an adventure that is mostly worth it for the charm of the presentation and not much else.
undefined.Thankfully, EarthNight wins the day with its enthralling style and art, packing in so many secrets inside its distinctive look. A few issues crop up, chiefly the narrower viewpoint during the fast levels and some long-tail grindy repetition, but the overwhelming killer vibe of this uniquely beautiful video game make it something special, even if dozens (hundreds?) of games have made use of the terms roguelite, procedural generation, and platformers since EarthNight was first revealed half a decade ago.
After spending time with Super Monkey Ball: Banana Blitz HD, I'm still confused as to why this specific game was the pick to revive the franchise. The 10 mini-games included aren't that strong and the main game is mediocre at best, dragged down by the motion-focused level design and abysmal boss battles. On one hand, I was happy to play Super Monkey Ball again, but on the other, I wish I could play a better Super Monkey Ball game.