Neal Ronaghan
Seven Knights - Time Wanderer lands close to being a good streamlined JRPG, but the threadbare exploration and passable battle system aren't enough to make it stand out among the crowd. If you're a fan of the Seven Knights universe, it's likely a must play, but if you don't have that affinity, there isn't much for you here.
The puzzles are awesome, the world is wild, and the story is engrossing. I only have the faintest critique for this game, as there are a few stretches where the story drags, but it's likely I felt that way because the Picross on display here is well-designed with some of the best usability features the puzzle style has ever seen. This is a great example of a peanut butter/chocolate-esque genre fusion that works better than the joke idea it seems like from afar.
Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
It's a tightly packed shot of brilliance that manages the balancing act of spending just the right amount of time in an area and on an idea. I was left satisfied but still wanting more at the end of the adventure. The blend of soothing puzzle gameplay and optimistic story makes Carto both a top-shelf Switch indie and a welcome respite for this year.
The degree of customization and accessibility is fantastic. Sure, some technical issues might be plaguing the Switch version right now, but even with some speed bumps, the likes of Quiplash 3, The Devil and the Details, and Champ'd Up are likely to become new game night staples. Hopefully they won't have to be on Discord and Zoom for the rest of time.
But honestly? Petal Crash is excellent even just on the strength of that content. The Story Mode is strong in its relative simplicity, and the pre-designed puzzles are enjoyable even when they get delightfully maddening. Here's hoping that, like some of the '90s-era action puzzle games that inspired it, someone will take the concept of Petal Crash and add all sorts of online updates and doodads. That's really the only thing holding this back from being one of the best of its kind on Switch.
I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there's an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.
Heck, playing this locally with newcomers is a challenge unless you have someone on hand to explain the game in detail. Charterstone appears to be a fun game that I someday look forward to playing in physical board game form. Maybe then, I'll be able to revisit this digital incarnation with friends and enjoy it far more.
When everything clicks into place, Alwa's Legacy soars. The exploration is filled with brain-teasing challenges backed by a great chiptune soundtrack. Hiccups along the way, mostly due to some obtuse item uses, can bring the experience back to Earth, but thankfully, more often than not, this is a super fun game to make your way through.
Bounty Battle is a disappointment from start to finish. It completely squanders a sincerely impressive character roster with a mixture of convoluted gameplay and poor technical performance. If you're looking for indie Smash Bros., you're better off grabbing the Undertale and Cuphead costumes in Super Smash Bros. Ultimate and making the Shovel Knight Assist Trophy the only item.
I enjoyed the remixed take on the traditional RPG and the meta-commentary it provides. Exploring the world and uncovering its intricacies in the quest for love was enthralling when it wasn't revolving around waiting for something to happen. I love so much of Moon, but the barrier for entry could be high for some as it definitely requires an instruction manual and maybe a visit to a guide or FAQ. That being said, it's a pleasure to be able to experience this 23-year-old game in English after all these years, even if it aged a bit.
It's a shame because once again, the port to Switch is impressive and the amount of things you can do is immense. So much of it just feels like last year's game as we wait for the previous NBA season to finish and next-gen to arrive. Maybe the updated rosters and new schedule for the next season coming down the pipeline will refresh NBA 2K21 on Switch, but maybe it's better to wait and see what that looks like.
Lair of the Clockwork God is a welcome trip off the beaten path, filled with stellar comedy and a wealth of lighthearted, enjoyable puzzles. The sum is greater than its parts, as I can easily poke holes in the platforming, but that total is still filled with goofy fun. Check out Clockwork God if you want to laugh a lot while controlling two adversarial pals in a quest to, I guess, save the world from certain dooms.
I still had fun with Here Be Dragons, mostly due to the art style and quirky satirical story, but the overall simplicity of the turn-based combat made it so dice rolls could easily sink your good time. This is a novel game, but go to it for the humor, not the technical gameplay mastery.
One Line Coloring is a series of cute brain-teasing puzzles with a pleasant art style. You can even view your puzzle solutions in dioramas, which reminds me of Picross 3D. And honestly: if you remind me of Picross 3D, that's a good thing. That being said, One Line Coloring does not equal that legendary Nintendo DS and 3DS series, but it does scratch some of the same puzzling itches.
undefined.Windbound succeeds in how it balances so many different elements. Sometimes it can get precarious - sailing definitely had some moments of exasperation - but more often than not, the world of the game was in harmony, with exploration feeding into crafting, combat leading to rewarding resources, and sailing providing the calm middle. Every aspect works together to provide a winning, endearing experience that makes Windbound a special game on the Switch, especially if you're looking for a survival game with a little bit of Zelda.
I know I personally am going to sink more hours into this, especially in handheld mode. I'll lament the sedate menus and game crashes, but I'll take the compromises for off-TV play. If you do want to look at prettier visuals with less issues on your TV, go check out PGA Tour 2K21 on another platform.
The camera is frustrating, but the twitch rolling and platforming mixed with the increasingly devious puzzles makes for a good gameplay combo. Even though the Switch version's visuals are a little rough, which doesn't play nicely with the overall visual blandness of the levels, the style of the character designs is appealing. Underneath Skully is a lot of charm, but enough issues pile up that pull it back into the mud.
Merchant of the Skies has some rough edges, but the overall experience is an engrossing one, scratching a variety of gaming itches at once since it fuses resource management together with tycoon elements and base building. The controls and presentation are a tad clumsy on Switch, but the sense of discovery in this off-kilter world is fun. I enjoyed spending time in this world.
Until you learn how to play it smartly and efficiently - which could take a lot of trial and error - you will see a lot of death. It's unforgiving and terse, but in that challenge lies a deep and layered roguelike card game. Not everyone is going to make it out of the wasteland alive, but a few of us will guide our Space Moses character to victory.