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Nowhere Prophet

Sharkbomb Studios, No More Robots
Jul 19, 2019 - PC
Strong

OpenCritic Rating

80

Top Critic Average

81%

Critics Recommend

TheSixthAxis
9 / 10
God is a Geek
9 / 10
Wccftech
8 / 10
SelectButton
8 / 10
Pure Nintendo
8 / 10
TechRaptor
9.5 / 10
Niche Gamer
7 / 10
NintendoWorldReport
8 / 10
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Nowhere Prophet Trailers

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Nowhere Prophet Launch Trailer

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Nowhere Prophet Reveal Trailer


Nowhere Prophet Screenshots



Critic Reviews for Nowhere Prophet

Nowhere Prophet is an excellent single player card battler that punish you with its difficulty. The battle system has a lot of depth to it, while you're constantly worrying about your convoy as events take their toll. Still, death simply means starting again with a freshly generated campaign and getting to see more of the game's world. Nowhere Prophet can be frustrating at times, but it's fun to play through and is highly recommended to those who like strategy or card battlers.

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A sublime blend of deck building and post-apocalyptic survival, Nowhere Prophet is tense, thoughtful, and incredibly satisfying.

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Nowhere Prophet is a single player, deckbuilding roguelike that manages to balance each of its system to create interesting, engaging and unique stories. While it isn't without faults, its complexity and intrugiue make it something you'll keep coming back to.

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Nowhere Prophet is a single-player procedurally generated card battler with a brutal learning curve with critical decision making.

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Nowhere Prophet combines a well-structured card battler with an intense story and a gorgeous art style to create a deck-building roguelike with genuine depth.

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Nowhere Prophet is a unique and thoughtful single-player deckbuilding card game set in a fascinating Indofuturistic world. It features compelling convoy management with hints of The Oregon Trail, and a highly innovative 'living card' mechanic.

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Nowhere Prophet is, I feel, a few tweaks and content expansions away from being a truly great roguelite deckbuilder. It has some great presentation, an interesting setting and lore, and fun tactical card-based battles, but stumbles when it comes to difficulty scaling, viable deck build diversity, and random encounter variety.

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Until you learn how to play it smartly and efficiently - which could take a lot of trial and error - you will see a lot of death. It's unforgiving and terse, but in that challenge lies a deep and layered roguelike card game. Not everyone is going to make it out of the wasteland alive, but a few of us will guide our Space Moses character to victory.

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