Matt Sainsbury
It obviously very niche, and as with any other example of surrealism, a lot of people are going to completely miss the appeal of Katamari Damacy Reroll. Polarising as it might be, it's something everyone should try, because it's also the perfect example of how games can be used to a genuinely artistic outcome.
A year ago Akihabara would have come across as something vibrant and fresh. As it stands now, it instead looks and plays like a lesser homage to its peers.
Surely the console can do much better than Drive.Club Unlimited 2. This is just unacceptable.
This won't work nearly as well as a party game as some in the Smash Bros. series have in the past, but nonetheless this is a genuinely impressive fighting game with a nearly overwhelming amount of content that's going to make the more serious Smash Bros. fans very, very happy.
For all its nonsense, giant monsters, and ever-escalating explosions, there's also a sense that this EDF, moreso than its predecessors, has also remembered that something can be B-grade, and still convey some kind of message of worth.
Strategic Command WWII: World At War doesn't come across as overly accessible to any but the most hardcore strategy game fan, but that's just the surface of it. Underneath that is a genuinely good effort to capture the many diplomatic and strategic complexities of World War 2, and coupled with quality AI, this is a game that offers armchair generals a lot.
It's hard to find anything to really criticise with Marenian Tavern Story, because it's so sweet and good-natured that it's hard not to enjoy your time with it.
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Horizon Chase Turbo does a good job of creating a sense of speed, and emulating the look and feel of Out Run. Where it falls down is in replacing the timer mechanics of Out Run, which made for a frustrating but ultimately exciting and tense arcade game, with a more typical racing track structure. It plays fine, but with none of the intensity, nor sense of reward, of the game it pulls almost all of its inspiration from.
Crimson Keep is unplayable.
Atlus has proven that Persona 4 DAN was not a one off, and while SEGA and Atlus seem to have lost the Hatsune Miku license recently, it is clearly not because the company has lost the ability to produce a sublime example of the rhythm game genre.
Darksiders III is a fine return for a series that fans were hoping against hope to see again.
Intriguing, intense and extreme, Killer7 is as relevant, playable, and valuable as it has ever been.
It doesn't offer the dense and intelligent narrative of Final Fantasy at its very best, but it's a joyful and heartfelt ball of fun, and it's great that Square Enix is able to find a way to balance out both approaches with its premiere franchise.
If nothing else, the developers are doing genuinely good work in highlighting a job that we should all be much more aware of. We don't survive without our farmers, after all.
There's no forced path or endless pile of hints to the point that the game almost plays itself. Hitman 2 lets you play your own way, and it's all the more rewarding as a result.
Nintendo and Game Freak have managed something quite special with Pokémon: Let's Go.
It's by no means an essential game, but it's passable for (very) short bursts of play.
I'm sure there's something good at the core of Road Redemption, but over and over again the developers made some truly horrible decisions that let that core down. Coupled with an attempt to emulate the aesthetic of Mad Max without the slightest understanding on why Mad Max is such a revered series of films, Road Redemption comes across as a wild swing for glory that didn't even come close to connecting with the ball.
Over and over again some truly baffling decisions let it down, and while the scenarios justify the asking price in themselves, for any of us that prefer the sandbox mode of the simulations that we play, Townsmen is a complete misfire.