Matt Sainsbury
This is a deeply immersive, elegant, intelligent take on Tetris, and the best example of it since the original on Game Boy, all that time ago
It's a pity that everyone that doesn't have a VR headset will miss out, because Déraciné is really quite remarkable. It's rare that a game developer has attempted to make time a thing to explore to the same extent that we usually explore space in games, but FromSoftware succeeded there, and esoteric as it is, the darkly emotional story that is spun around Déraciné's unique structure makes for something truly compelling.
There's absolutely nothing wrong with Mercenaries Wings: The False Phoenix. When you're in the mood for a tactics JRPG, but not necessarily concerned with narrative, then this no-frills approach to the genre will scratch the itch.
Of course, it's also "just" another match-4 title, and perhaps that's why the developers didn't feel like putting the price up to something more appropriate to the size of the game. Lucky us, then; because while Swap This! is by no means going to end up on anyone's favourite games of all time lists, it's bright, pleasant, and perfect for those times that you do want a quick burst of puzzle action. And all for the cost of candy bar.
In that context, 11-11 Memories Retold is something precious; it’s a rare foil against the lies about war that the likes of Call of Duty and Battlefield get away with far too easily.
While it might make you uncomfortable, as far as extreme horror goes, Death Mark also offers an unparalleled sense of atmosphere and a genuinely engrossing mystery to follow along with.
For this collection to be really worth the price of admission, SNK needed to dip into its more recent history, and particularly the fighting game genre, where the company has a genuine leadership position. It didn't do that, so it's hard to shake the impression that you'd be better off with a couple of the dozens of Neo Geo Classics that are available as individual purchases on Switch.
It's not without its issues, but these are the kinds of experiences that really stick in the mind, and I'd rather that that yet another stock-standard action game that neatly fits within structures that we've already seen dozens of times before.
Hidden Folks is good as a mild diversion, but doesn't offer much beyond that. The development team seems to have missed what made Where's Wally books truly special - it wasn't simply in packing the books full of stuff, and then challenging people to find the proverbial needle in the haystack. It was in filling the books with vibrant, exciting, and imagination-stirring scenes. Hidden Folks doesn't do that.
Still, Project Highrise is the ultimate example of efficiency. Coming in at around 150MB to download, it's actually one of the smaller games available on the PlayStation 4, and that's because it cuts corners in the presentational elements to focus on the quality simulation. It's a delight to play, and replay, to come up with different tower designs, and I expect that I'll keep coming back to this for quite some time to come.
Home Sweet Home isn't a classic that transcends its genre roots, but the developers behind the game show that they understand how fear works, how to build tension, how pacing should work in a good horror game, and how to create some shocking imagery. I wanted more of the promised delve into Thai ghost stories, but overall, as a genre fan I found this an engrossing enough diversion.
It's truly impressive just how substantial the Anabasis expansion is; by rights it could be an entirely separate game in the Battlestar Galactica Deadlock series. But Black Lab Games and Slitherine opted to make it an expansion, so it's an excuse to go back to that base game if you've put it down for a while, or finally pick it up if you somehow missed it the first time around.
There is a glut of rhythm games on the Switch already, but none of those subsequently inspired me to pull out my keyboard and brush up on some of the music that I've learned over the years. Pianista did, and while it might not encourage you to take up music lessons, at the very least you'll walk away from this with a better sense of "classical" music. That is something valuable.
In the end, I found it difficult to keep coming up with new ideas for art works - and perhaps that's another piece of commentary to take from the game; when artists are forced into endless creation loops by the necessities of commercial demand, it tends to be difficult keeping the creative drive high. Despite that, I never stopped finding Passpartout enjoyable, thanks to its lighthearted presentation and biting, and yet amusing, sense of humour.
If you go into Yomawari with the right spirit (hah, I had to get one pun in there), both of these games are memorable, beautiful, elegant and often chilling.
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Because it is so accessible and enjoyable, I suspect that Soulcalibur VI will become one of my most played fighting games, because it's just that versatile and enjoyable that I'll just default to it when I'm in the mood for a fighter (or looking to play with someone else).
It's pure fun, and with Warriors Orochi 4, Koei Tecmo has done such a lovely job that I suspect I'll be coming back to it frequently for many years into the future.
Space Hulk: Tactics is the most impressive Warhammer 40K effort I've played in recent memory. Cyanide clearly decided to focus on the atmospherics and worldbuilding in lieu of the complex combat systems that make other 40K titles strategically engaging. Space Hulk doesn't have that, but what it does offer is a visceral, best-played-in-first-person tactics board game that offers up a hefty challenge. Do Hero Quest next, Cyanide!
Once you put aside Starlink's somewhat confused nature and design, what you're left with is a genuinely enjoyable open space adventure.