Matt Sainsbury
There's not much else I can say about Chaos Code. It works, but it's in an overloaded genre where, not only do you have big "blockbuster" options, from Dead or Alive through the soon-to-be released Tekken 7, but there's also a real wealth of options in the niche spaces, from BlazBlue through to a game featuring all your favourite characters from Nitroplus' game franchises.
As a horror experience Outlast 2 works as a bit of grindhouse exploitation. It's intense, it's sharp, and it's a grisly, beautiful game. But it's also so linear and tries to be so cinematic that it opens itself to comparisons to similar stories told in other media, and as weird as it is to say, Outlast 2 is also far too safe.
I've played a lot of visual novels in my time, and a lot of them are favourite games, but I've got to say, as a student of Japanese history, and a lover of good storytelling, Hakuoki is right up there with my favourite games ever made. Any game that, after finishing, I can put down and say to myself "if that story was presented to me as a novel I would have loved it just as much," is a good game, as far as I'm concerned.
For all its wealth of content, Puyo Puyo Tetris does rely on developing and then maintaining a strong online community for truly long-term value. As a local multiplayer game, you'll be glad to have it around for the parties, and it'll help plane trips and other long travels fly by in a snap. Get hooked into the game's steep learning curve online, however, and you'll have a game that you'll be playing for months, if not years, and not once, for even the briefest second, will the game lose its charm.
Dragon Quest Heroes 2 is undeniable proof that the mix between a genuine JRPG and Warriors game works, and now it's time for a Final Fantasy Heroes, methinks.
ArmaGallant is a budget production, and that means that it will likely not sustain the community that a game of its nature needs. I'm already finding myself queuing for ten minutes at time to get a match going, and that's really disappointing, because this is one I could see myself playing for quite a while yet, given half the chance. It also helps that I am, to date, actually undefeated. Bring on a world championships and those eSports sponsorships, please, I want to turn pro at ArmaGallant.
As Nintendo's second big release on the Switch following on from The Legend of Zelda: Breath of the Wild, I have no trouble believing that this will solidify the console's rapidly-growing reputation of offering far more than people thought it would prior to launch. It might be a flawed experience, but that's almost irrelevant when you consider just how much of it there really is on offer. This is how you do a "HD remaster".
There's a lot to like in Vikings, even if the game's never able to effectively articulate how it's different to the genre's greats. It manages - just - to be more than a by-the-numbers Diablo clone thanks to the creative energy that went into its bosses and environment design, but it relies too heavily on that, and the assumption that you'll be playing the game in multiplayer. As a single player experience, the limits on what Vikings can offer become distracting; making it good for a lazy afternoon of grinding fun, but not something that you'll remember over the longer term.
It's a good package of entertaining games, and is presented beautifully, but it's also not essential.
Goichi Suda's love letter to Noir is so striking and vivid that it's a game I'll not soon forget. By turns shocking, darkly humorous, confounding, and always creative, this was Suda-san's first game as an independent game developer, and through it we see so much of what would become Suda's trademarks; that same transgressive attitude, the same love for classical film and literature genres, and that same intensity in his storytelling (that will ultimately get overlooked by most critics).
Mervils: A VR Adventure relies too heavily on a gimmick it doesn't even use properly, and that's the very definition of a limited experience.
If you can get a multiplayer game going there's a bit more strategy involved, I guess, but there isn't much of a community wrapped around this one, leaving Korix feeling like a game that had a good idea buried away in there, but fails to give people the VR strategy experience that they'll be looking for.
What Virry really is is a series of micro-documentaries that show you, close up and in VR, a range of different animals as they live in their natural environment. It's the closest you'll get to a zebra, let alone a lion, and while that's going on, a commentator will share some basic facts about the animal and the threats that it's facing.
There might not be much depth here over the long term, but for some short bursts of frenetic action, it absolutely has the lightgun genre nailed.
It's probably just as well Sony gave this thing away for free with PSPlus memberships. It's the only hope the game has of actually keeping an audience (because it's a multiplayer-only game, it needs a large and sustained community).
A Rose in the Twilight is, in its entirety, a metaphor for the rose itself; it's a truly beautiful masterpiece, but it's also a gothic kind of beauty, in that it's more than happy to stab you sharply, even as you appreciate everything about it. It's a ravishing, masterful work, that will be played by just a handful, but hopefully remembered for a long time to come.
I don't think I've ever played a more pointless game than R.B.I. Baseball 17. Yeah, sure, you can argue that it's cheaper than the MLB The Show games, but surely if you're enough of a fan of baseball to want to buy a video game take on the sport at all, you'd be willing to spend that extra money for a game that you will actually want to play, and a game that will actually do your favourite sport justice. I just don't see how anyone, anywhere, could possibly want what this one is offering.
If you're like me and do take game narratives seriously, then these two are right up there with the best in the industry, and sticking them together into a single package makes them completely essential.
I want to see more Siralim, but if there's to be a Siralim 3, I do want it to be something different this time.
For some reason Nintendo insists that Mario Sports games should be vapid experiences that insult the intelligence of the very young children that they seem to be pitched at.