Siegecraft Commander MastheadSiegecraft Commander Masthead

Siegecraft Commander

Rating Summary

Based on 26 critic reviews
Weak Man

OpenCritic Rating

54

Top Critic Average

19%

Critics Recommend

Based on 26 critic reviews
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Game Information

Available on:PlayStation 4Jan 17, 2017
Xbox OneJan 17, 2017
PCJan 17, 2017

Developer: Blowfish Studios

Genres: Real-Time Strategy, Strategy

Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun! Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches! In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack! In real-time, quickly construct a base that can win the war and start an all-out offensive. Both offer easy-to-learn strategic elements combined in subtle ways to yield a rich tactical experience!
Siegecraft Commander - Release Trailer thumbnail

Siegecraft Commander - Release Trailer

Siegecraft Commander Screenshot 1
Siegecraft Commander Screenshot 2

Siegecraft Commander it's an extremely good idea poorly done, specially on its console versions.

Review in Spanish | Read full review

Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.

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While launching towers to expand your base is a fun mechanic and visual, you are essentially made to draw a bow in the direction you wish to fire: the more the bow is drawn the further the tower will launch.

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Siege Commander is enjoyable at first, and throwing towers, cows and TNT is fun. The game's medieval setting and cartoony art style adds a nice touch to the gameplay, both campaign and multiplayer. However, having a tower land where you want is very awkward and more trouble than it should be. Little annoyances then start to set in, such as lag that causes problems when you build too many towers. Unfortunately the game just gets annoying and repetitive after a while, ultimately falling short in keeping you engaged for any significant time.

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