Chris Capel
- The Legend of Zelda: The Wind Waker
- Monkey Island 2: LeChuck's Revenge
- Deus Ex
Chris Capel's Reviews
Sometimes you don't need an epic tale with complex obscure puzzles or a "comedy" that shoves jokes and an irritating protagonist down your throat (hello Daedalic), instead a short fun little adventure that makes you smile and doesn't tick you off is all you need. The Journey Down: Chapter Two is that sort of game, and I enjoyed it enough to ensure I'll be in line for the next phase of the journey.
If you've been waiting for the finale to dive in, well go ahead and do so with the full confidence that it'll be worth it. Now… can we have Sam & Max Season Four now Telltale? Please?.
Several antiquated mechanics like the limited supply of torches and the unhelpful hint system also serve to make exploring Shadowgate Castle more frustrating than it should be, and that's even before we debate whether baffling cryptic trial-and-error puzzles are a good thing or not. Shadowgate is a faithful update then, but Zojoi have squandered the opportunity to actually update the gameplay too.
There's just so little to do, and if you don't like commenting on videos you won't see anything here but a bunch of crazy confusing videos. Lovely idea, not for me or people like me, but a community of people already love it so feel free to ignore me and give it a go.
Despite still having a few issues Risen 3: Titan Lords is a vast improvement on Risen 2. The combat could be better but doesn't cripple the game this time, the world is more interesting and easier to get around, and there's tons of stuff to do.
If ARPGs, particularly co-op ones, are your thing then Sacred 3 should definitely be on your to-buy list, but don't expect it to take over your life the way other games in this genre have a tendency to do.
Season 2 may not be overall better than Season 1 so far in my opinion, but Amid The Ruins is arguably the best episode of the entire series because it embraces story and choice/consequence gameplay better than all the others. And that's no mean feat. Kudos Telltale, now better it with the finale. And bring back that raccoon, he was great.
OlliOlli is the very definition of a love it or hate it game, and I apparently came down on the wrong side of that equation. I fully acknowledge that OlliOlli is not my kind of game and there are plenty of gamers and reviewers who already love it, but unfortunately for them and Roll7 I exist too and my opinion is just as important. And my opinion is that OlliOlli is getting deleted off my hard drive the second I finish this sentence. Try it, you may very well like or even love it, but don't come crying to me if you don't. I told you so.
Light has great ideas but fails to use them in any meaningful way or make any lasting impression - it's like the setup to a great game that never comes. Shame.
It is sad to think that with the Fables comics ending, the game presumably not being the runaway critical and commercial hit The Walking Dead was and Telltale having so much on their plate right now that The Wolf Among Us could be the last we see of Bigby Wolf. The season may have had down moments but it was never bad and certainly the story was never less than gripping - often the worst moments was just when there wasn't enough of it. Overall I'd give the season around an 8.5, but this last episode was an utterly superb way to finish it off.
While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.
The first half was so frustrating I almost cried, and the second half was actually pretty entertaining. Oh, and the whole game was 3 hours long. And you can't use either mouse or arrow keys on the main menu for some reason. In short, fix these problems Over The Moon and maybe the second episode of The Fall will be all fun and not just the last hour.
With a bit more time and cash or just a more solid plan of how to make their creatures scary Krillbite could eventually make the greatest survival horror ever (remember it took Frictional three Penumbras before they made Amnesia), but Among The Sleep is not that game. Waaaaaaaah.
Despite the acting, music, and graphics teams doing their bang-up jobs, and the storyline taking some interesting turns toward an epic finale, Episode 4 of The Wolf Among Us was more than a little unsatisfying. Yes the writing's great but there's not enough content here, nor were there any choices that felt like they truly mattered or were shaping the plot.
The game took me about 11 hours to plough through on Normal ("Bring 'Em On"), and with two higher difficulty modes and plenty of secrets to find that can unlock even tougher modes (like Iron Man) there's a lot of replay value - and with that early timeline-altering choice I'll definitely be playing it at least once more. If you've been depressed at the way the FPS genre has declined buy Wolfenstein: The New Order right now and put a Nazi-killing smile on that face.
Despite being slightly predictable in places I really enjoyed the story of In Harm's Way and Clementine's key role in it, but it's a bit light on things to actually do. I don't expect huge adventure game sections anymore but I do want to feel like I'm experiencing an interactive story rather than just an episode of the TV show.
The entire war never appears and most consequences are forgotten. If that doesn't sound fun to you, then don't get it. Yes it did satisfy that a-bit-less-hard-than-Dark Souls-please RPG itch while I played it, but Bound By Flame is not a game I'll be returning to. Shame. Make the corridors a bit wider next time please.
While I definitely preferred the first half the second still fits in as "good" and I'm happy to give it a "good" score. Overall Broken Sword 5: The Serpent's Curse is probably around a 7.5, and that's despite not featuring any snakes or curses at all. There are goats and pet cockroaches at least, and that's good enough for me.
The Blackwell Epiphany is a fantastic and poignant end to the series, and I really hope we can start mentioning Dave Gilbert in the same breath as adventure gaming luminaries like Tim Schafer, Charles Cecil and (sigh) Jane Jensen. And you know what? I think he could out-adventure all of them.
The story makes no sense and goes nowhere, characters are unappealing and badly written, puzzles are uninspiring and commit at least three Adventure Gaming Sins, and the entire end chapter of the game felt like I was actually being tortured. I'm sure the Gabriel Knight series is good but as far as I'm concerned this is where Jane Jensen's reputation dies. Avoid at all costs.