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Moebius: Empire Rising

Phoenix Online Publishing, Pinkerton Road Studio
Apr 15, 2014 - PC
Weak

OpenCritic Rating

58

Top Critic Average

13%

Critics Recommend

GamesRadar+
2.5 / 5
Game Informer
6 / 10
GameSpot
4 / 10
Polygon
4 / 10
USgamer
4.5 / 5
Game Revolution
4 / 5
Hardcore Gamer
1.5 / 5
GamesBeat
60 / 100
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Moebius: Empire Rising - Trailer

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Critic Reviews for Moebius: Empire Rising

Moebius: Empire Rising is a strikingly mediocre point-and-click adventure game, adequately checking all the boxes of a traditional entry in the genre but excelling at none of them.

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Moebius is a great throwback to old-school, point-and-click adventure games, but it has plenty of unexciting puzzles and wasted potential

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Moebius: Empire Rising is a short adventure bogged down by dull characters and tedious puzzle solving.

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Ultimately, Moebius' technical glitches and visual blemishes mean nothing. In a stronger game, with good writing and consistent puzzle design, they'd be small distractions. But Moebius' ugliness goes right to its core, with a misogynistic tone, awful main character and poor storytelling.

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A welcome return for Jane Jensen, and the beginning of a potentially fascinating series with an intriguing protagonist. More, please.

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While I had my own ideas about how close Malachi and David should be, and there were some antiquated hang-ups in execution, this is a neat game for fans of Jensen and the genre alike.

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The most insidious thing about Moebius is that you don't know how wretched it truly is until the very end. Sure, it's tedious, stupid, ugly and glitchy, but you don't really grasp it until all of that culminates in the last act.

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Moebius: Empire Rising is a decent adventure game that becomes harder to recommend because of its technical flaws. I can't really tell you if it's a worthy successor to Gabriel Knight, but fans will certainly enjoy the old-school joys of pointing and clicking their way through puzzles and dialogue.

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