Stuart Thomas


96 games reviewed
77.4 average score
80 median score
56.3% of games recommended
Are you Stuart Thomas? If so, email [email protected] to claim this critic page.
Apr 17, 2016

I mean, it's not actually painful to play. It's a little broken here and there, with one of those perma-map-scrolling bugs that seem to plague RTSes, and a couple of other small niggling technical issues. But what really stands out is the lack of anything interesting or novel. In the rush to market for the accolade of 'First game to utilise DirectX 12' or whatever, they've presumably cut everything out of the game that would have made it stand out from anything else. I guess there is a system of supply lines that can be cut which plays far more of a part in multiplayer games than it does in the single player campaign, but ultimately it's too little to make a difference. This is how we are to be introduced to DirectX 12 - not with a bang, but with a whimper.

Read full review

Apr 27, 2016

But it's a small thing. By and large, Battle: Fleet Gothic Armada is a great game, and another one of the nice surprises that can occasionally emerge from Games Workshop's plan for world domination.

Read full review

8.5 / 10.0 - Stellaris
May 11, 2016

So how to go with recommending it? Were this a creation of any other developer or publisher, I'd have my concerns. But the truth is, once they get it all sorted, it's going to be a heck of a game. From the modular ship constructor system and the impressive (if automatic) fleet battles, to the ethical tensions between interstellar neighbours reminiscent of Sid Meier's Alpha Centauri, to the endless moddability that'll allow, no doubt, classic sci-fi reskins (the likes of Dune spring to mind), I can't wait for Stellaris to be the game it is so obviously going to be. For now, though, it's still struggling with escape velocity on its mission to the stars.

Read full review

9.5 / 10.0 - Hearts of Iron IV
Jun 7, 2016

The things that upset me about the game stem from the exact reason I love it - I disagree with Paradox's description of the Centurion-class Battleships, for instance, but only because I'm a huge nerd, and therefore perfect for this game. It's definitely a "your mileage may vary", but I feel comfortable in saying, entrance to the grand strategy rabbit hole has never been easier. But be warned - it's still a deep rabbit hole.

Read full review

9 / 10.0 - INSIDE
Jul 18, 2016

It's remarkable how effective a game Playdead have created from a few static backgrounds and a bunch of playforms and ladders. I suppose it goes to show that games as art are as good as the emotional investment of the designers. Good for you, Playdead. I'll be interested to see where you go next.

Read full review

7.5 / 10.0 - Bohemian Killing
Aug 21, 2016

While the experience was enjoyable, I have to say I was sort of waiting for a big reveal that just never really arrived. I suppose I was in love with the idea of Bohemian Killing more than I was really in love with the game itself. That said, originality and the bravery to walk off the beaten path of game design are laudable characteristics, and I did enjoy getting into the mystery, with all of its weird Promethean themes and bizarre scenes.

Read full review

6.5 / 10.0 - Hue
Sep 11, 2016

With tougher, longer puzzles and a proper storyline (or no story at all, for that matter), Hue could perhaps have clawed itself a couple more marks. As it is, it's a passable puzzler that is priced according to its length and may serve as a light snack for puzzle and platform fans, but nothing more.

Read full review

Sep 24, 2016

DLC is a funny thing, really. It's lambasted as a cynical money-grab in many cases, but I feel confident in saying that you'll get your money's worth out of Nuka World. For me, it was the prod I needed to get back into the world of Fallout 4, and wonder why I'd ever really left.

Read full review

Oct 15, 2016

So it's a little game, but with a big heart. There is some serious love of Norse mythology - prepare for an armload of nidvellirs, ratatosks and mjolnirs. To relive that feeling in the pit of your stomach when either you and the end-of-level boss will be killed by the next stroke. Ultimately, there's nothing in Jotun that would have even been hailed as original if you'd seen it in Mickey Mouse: Castle of Illusion, but fun is timeless.

Read full review

Oct 30, 2016

At the end of the day, the infinite replayability of procedurally-generated maps and adventures is limited by the encounters available, and you'll have seen them all in a couple of playthroughs. Still, in that time it's a pretty good laugh, and The Curious Expedition bestows a real sense of adventure and exploration.

Read full review

Nov 5, 2016

Civ is a game that almost defies a straightforward 1-10 scoring system. It's a way of life. A serious undertaking which can't be quantified with a simple number. Suffice to say, this is a feature-rich and immersive iteration where attention to detail in design is apparent from the first turn and systems you didn't even realise could be significantly improved have been infused with a spark of genius. True, the AI is a woeful mess and it's lacking a few tooltips but there is none of the hollowness that Civ V had on release. Could this be a worthy successor to the majesty and awe of Civilization IV? Well, ask me again when I top the 300 hour mark. But at the moment, all signs point very clearly to yes.

Read full review

Nov 19, 2016

There are plenty of places where the success of the previous titles could have lent the financial security necessary for this version to feel some polish, but there's none. And the price! If this was a $4.99 Excalibur title, I suppose I could forgive them, and just shrug it off. But it's a full-price title! Every moment I was chained to this game was misery, and I wouldn't play it again if they paid me the money instead of the other way around.

Read full review

9 / 10.0 - Tyranny
Nov 27, 2016

Tyranny weighs in at significantly fewer hours than Pillars. But a lot of this is replayable in ways that are interesting and thought-provoking. The potential to do some seriously messed-up stuff abounds, and so does the option to play in a subversive and morally-ambiguous way as well. There are few fights that seem 'just for the hell of it', which might drive down the overall number of hours. But you know what? We only have so many hours of gaming time. Wouldn't you rather spend it ruling the world in a fun and interesting way?

Read full review

Dec 12, 2016

The biggest down side - if you can call it that - to Natural Disasters is just how obvious it all is. Helicopters and shelters, weather stations for early warning, loss of life, rebuilding efforts, and so on. The whole idea of demolishing huge areas of your city with various crises. It's all been done before, and while it most certainly belongs in a game like Cities Skylines, I wasn't really surprised with the novelty of any of it. Does that mean it isn't fun? Heck no! Of course it is. Either playing with random disasters as part of the challenge, or manually bringing about the End of Days on your city like a vengeful god are brilliant ways to spend your time. Because, deep down, I suppose there's something in all of us that loves to just watch the world burn.

Read full review

I do hope that Paradox create more of these DLCs with the focus on minor nations, with interesting new National Focus trees. I like the addition of the autonomy mechanic and the new sprites and leaders. But that's only part of what HOI4 needs. If the next DLC brings more resilient AI, better balanced anti-air and a focus on fixing a few of my peeves with the warscore system, I'll be getting it for that rather than for any deep dives into the soul of a minor nation

Read full review

6 / 10.0 - Urban Empire
Feb 4, 2017

The stronger Scenarios can't rescue Urban Empire from being disappointingly average however. A few quality of life tweaks here and there could have achieved a great deal in making Urban Empire a more engaging experience. With little noticeable cause and effect you're stuck prodding buttons until you hopefully stumble on solution, which sadly flies in the face of strategy as we know it.

Read full review

8.5 / 10.0 - Sniper Elite 4
Feb 18, 2017

So how to conclude? Well, it's another Sniper Elite game. Much like number three, which admittedly took some major steps forward over V2, but the same level of progress is missing. A new climate and a lick of paint have made another game in practically the precise mould of the brilliant Sniper Elite III, so I can't really complain. It's like going back to your favourite restaurant and ordering what you always order. Sure, it's a bloody delight, and there's not much bad to say about it, but perhaps something slightly different (aware as I am that this is vague and ill-defined) might have been nice?

Read full review

Mar 5, 2017

Once you understand that, however, I've not got much bad to say. Time will tell if it hits the market with the impact that Planescape: Torment had. I would guess not, just due to the games industry being a different beast these days. But in quality of writing, and in its ability to make you care about characters and force you kicking and screaming to actually think about things like good and evil, and the value of life, Tides of Numenera is every bit on a par with its illustrious ancestor.

Read full review

Mar 26, 2017

Adding depth to characters throughout the world is always welcome, and while the concrete plotlines themselves might be a little thin, the new dimensions and allegiances that can affect the unscripted procedural stories are always welcome. Great job as usual, Paradox.

Read full review

Apr 8, 2017

The tale is the right mixture of occasionally-interactive cutscenes and third-person adventuring to enhance the feeling that you're starring in a big budget space movie that, despite the reams of dialogue, doesn't require you to think too hard in order to keep up.

Read full review