Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
In short, Advanced Warfare advances every single aspect of the already impressive Call of Duty series.
The consequences of brash actions are glossed over, and the last three sequences of the game feel redundant, with back-to-back assassinations occurring first at public guillotines and then private dinner parties.
It's more interested in showing off just how beautiful (and deep) the multilayered design runs than it is in really elaborating on it
If there's a single downside, it's that with a cast of over 16 characters, only five of whom can physically be in your party, there's very little reason to play around with your party's composition.
For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.
Temple of Osiris is best when it remains focused on the action-oriented gameplay, shining brightest in boss battles that combine puzzles and gunplay.
The class-based rewards, compendium of achievements, and the adrenaline of capturing and killing a trophy monster makes for a compelling game.
The game is as punishing and uncompromising as the continental war that it chronicles, and it will school you.
A result of the lack of tutorials and handholding is that each bit of incremental, hard-earned progress provides an unparalleled adrenaline rush.
Unless a player's favorite part of chess is waiting for their opponent to take their turn, S.T.E.A.M. might just end up wrinkling their brain.
Experience is earned largely through quests, which highlights the emphasis on thoughtful storytelling over mindless bloodshed.
It's aesthetically crisp and ninja-smooth, but the game all but vanishes from one's mind even while playing it.
It lies somewhere between a fully formed game in which wizards learn to chain elements into powerful spells and a low-rent improv show.
Unsurprisingly, the game runs as well on consoles as its predecessors, and its tried-and-true combat is a clean fit for the MMO format.
Even at only three-to-four hours in length, Submerged feels padded.
As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play.
It lives up to its title, as players will be glued to it all night, exhilaratingly racing to one of the many potential endings.
If Tearaway was a diamond in the rough world of Vita gaming, it's an exceedingly polished masterpiece on the PS4.
An impressive epic, even if it falls several steps shy of the open-world grandeur realized by The Witcher 3: Wild Hunt.
There are still plenty of thorns, but it manages to address and improve nearly every aspect of the original 1.0 release.