Brandin Tyrrel


36 games reviewed
76.9 average score
80 median score
58.3% of games recommended
Scores 1.5 higher than average

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IGN
Brandin Tyrrel
Mar 21, 2019

Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it's something amazing all its own.

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IGN
Brandin Tyrrel

The Assassin's Creed Odyssey: Legacy of the First Blade grand finale cleanly ties up the story it started with answers and great moments for everyone involved.

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IGN
Brandin Tyrrel
5 / 10.0 - Crackdown 3
Feb 20, 2019

Crackdown 3's mediocre, collectible-heavy campaign and poor Wrecking Zone multiplayer are rarely satisfying busywork.

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IGN
Brandin Tyrrel

Legacy of the First Blade's second episode, Shadow Heritage, is a familiar but engaging next chapter of Odyssey.

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IGN
Brandin Tyrrel

Legacy of the First Blade's first episode, Hunted, is a brief but effective foundation for a larger story yet to come.

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IGN
Brandin Tyrrel
5 / 10.0 - Fallout 76
Nov 22, 2018

The rich wasteland map of Fallout 76 is wasted on a mess of bugs, conflicting ideas, and monotony.

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IGN
Brandin Tyrrel
Oct 1, 2018

Assassin's Creed Odyssey's open-world adventure through ancient Greece is a gorgeous thrill, and the best the series has ever been.

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IGN
Brandin Tyrrel

Divinity: Original Sin 2 Definitive Edition is a new way to play one of the absolute best RPGs in years. And whether you're diving back in on PC, or booting it up on the console for the first time, it's flexibility, personality, and charm make for an amazing adventure.

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IGN
Brandin Tyrrel
9.5 / 10.0 - Dead Cells
Aug 11, 2018

Dead Cells fuses breakneck motion with an emphasis on risk-and-reward for an incredibly engaging action-platformer.

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IGN
Brandin Tyrrel
7 / 10.0 - Vampyr
Jun 4, 2018

Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.

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IGN
Brandin Tyrrel
7 / 10.0 - Sea of Thieves
Mar 28, 2018

Whether or not I was having fun with Sea of Thieves boiled down to the people I was playing with. Though Sea of Thieves has an excellent foundation for something truly great down the road, it has some glaring issues with variety, progression, and rewards that need tweaking. As it stands at launch, it's genuinely good fun with friends, but progressing to Pirate Legend is a long grind. Sea of Thieves needs a lot more briny depth before it's the amazing voyage we'd hoped for, but so far the great cooperative moments are a good start.

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IGN
Brandin Tyrrel
9.3 / 10.0 - Rocket League
Dec 6, 2017

Rocket League's colorfully absurd cars-playing-sports concept works so well because the energy of its arcadey gameplay meshes with its deep team-based strategy and variety of modes. It's exceedingly rare to find a multiplayer game that's welcoming and approachable for new players and so intricate that the best players can earn a living by mastering its depths. Rocket League is a golden example of turning a good idea into something truly amazing.

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IGN
Brandin Tyrrel
Aug 8, 2017

Hellblade: Senua's Sacrifice is a masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. While there are moments that feel shoehorned in to remind us we're playing a videogame, the care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. This is a game everyone should play, and I'm thankful for the opportunity to have lived inside the mind of Senua, however briefly.

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IGN
Brandin Tyrrel
8 / 10.0 - For Honor
Feb 18, 2017

For Honor has some dents in its shiny armor, such as the mediocre campaign, the frugal economy, and the snowballing victories in team modes. But it's hard to be mad too long when I consider that the melee combat system is second to none and a joy to learn, take your licks, and then learn some more. I could feel myself becoming a better warrior with this deep, flexible, and complete fighting system. The more I play For Honor, the more I want to play For Honor. I hope Ubisoft doubles-down on support, because it's something truly special.

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IGN
Brandin Tyrrel
8.1 / 10.0 - Dead Rising 4
Dec 5, 2016

Dead Rising 4 has the best core gameplay the series has ever seen. Its inventive and humorous ways to put down the dead are something I still haven’t tired of, and its surprisingly interesting plot is more than just a zombie-killing delivery system. Despite the technical blemishes that come with the series, its lack of co-op story mode play, and the fun-yet-unreliable multiplayer, Frank West’s return brings the series some fresh ideas, a ton of bloody mayhem, and a whole lot of cracking wise. Here’s hoping he sticks around for a while.

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IGN
Brandin Tyrrel
9 / 10.0 - Titanfall 2
Oct 28, 2016

It’s rare that a sequel evolves on every part of the original concept so consistently for the better, but Titanfall 2 is that exception. Its feelgood movement is the foundation for both the engaging action and platforming gameplay of its strong campaign and its over-the-top competitive multiplayer. With bolstered progression, customization, variety, and a fleshed-out story, Respawn has made good on its original vision with Titanfall 2. And bottom line, it’s just damn fun to play.

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IGN
Brandin Tyrrel
Sep 14, 2016

The bottom line is if you haven’t played any three of these games, this is the best looking console version to date, and these enduring zombie-smashing games are still worth a playthrough. Outside of that, there’s nothing new in this Triple Pack to draw old Frank West fans back to experience the chaos again before he returns in Dead Rising 4 this December.

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IGN
Brandin Tyrrel
6.5 / 10.0 - Necropolis
Jul 14, 2016

Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.

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IGN
Brandin Tyrrel
7.6 / 10.0 - Hyper Light Drifter
Apr 13, 2016

Hyper Light Drifter is a gorgeous, trendy hunk of stylish old-school sensibilities mated with the iconic hues of pixelated indie charm. It's a return to simpler control schemes, building on sound mechanical fundamentals rather than trying to wow with new ways of interaction within each and every checkpoint. Though its wordless storytelling took some of the thrill out of completing the campaign, Hyper Light Drifter is a joy to play, (and replay in the new game plus mode) its mechanical excellence and stylish veneer.

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IGN
Brandin Tyrrel
Nov 23, 2015

The Old Hunters is another shot in the arm of the same serum that coursed through Bloodborne's veins. Though diehards may pillage its secrets quickly, my approximate 15 hours spent delving its depths and gleefully employing each new destructive tool felt satisfyingly dense. The Old Hunters is an impressive return to From Software's oppressive and rewarding universe, and while it retreads much of the same path, it's very much a path worth taking.

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