Blake Grundman
Somehow, Capcom has managed to find a way to weaponize concentrated nostalgia, and set us all in their cross-hairs. While not as impressive as the first iteration in terms of quality and amount of content, Mega Man Legacy Collection 2, is still worth a purchase for damn near any gamer. It manages to be grounded in history, while still adding in just enough modern flourishes to help keep the challenge manageable. If recent history is any indication, it's probably best to indulge yourself and savor every byte of digital goodness. Lord knows when we will get the chance to see the Blue Bomber again.
Though it may not be what you imagine when you think of console RTS titles, Comet Crash 2: The Kronkoid Wars is a well-designed game that offers a constantly evolving structure. While it's not something that will set the world on fire as far as hype is concerned, it's an entertaining space adventure featuring a stout campaign and interesting mechanics. Spending a little time in its orbit would be a fantastic way to burn a few lunar cycles.
If you were to take a step back and look at Black the Fall on a purely reductive level, it would be hard to find an overwhelming thread of originality. The game is a 2.5D side-scrolling puzzle/platformer, from in independent studio, set in a futuristic dystopian wasteland. Despite sounding the by-product of game design Mad Libs gone horribly awry, it still manages to hold together as a singular experience. Sure, there are plenty of, “where have I seen this before?” moments, but these are spread far enough apart to still feel at least slightly non-conventional. Unfortunately, the proverbial meat of the experience consists of interesting concepts that are executed poorly. Much like what the player will encounter during several puzzles, gameplay itself feels like an ill-informed leap of faith that elicits more far exasperation than elation. Toe the edge carefully and think twice before taking this plunge.
When it comes to pleasant surprises, Serial Cleaner ranks among my favorite indie releases of 2017. The simple to grasp mechanics yet surprisingly deep execution managed to take a genre that I traditionally loathe, and somehow deliver an immensely gratifying experience. Don't get me wrong, this will most likely not be winning any end-of-year awards, but it's a mess that's worth tidying up after. Who knew that obstruction of justice could be so much fun?
Make no mistake, AereA is an interesting take on dungeon crawlers that has an interesting conceit. With the game's theme centered around orchestras is something that I have genuinely never seen before. Unfortunately, this is where the innovation ends. The final product is a reskin of a paint-by-the-numbers dungeon crawler that is devoid of motivation, originality, or replayability. If you are looking for an action RPG to steal hours of your life, you may be better off taking a look at a certain other release from last week. The only thing that the two games share is a hellish undertone. Being boring as hell counts, right?
When taking a step back and looking at the big picture, The Golf Club 2 feels like a solid follow-up to an already promising new franchise. Unfortunately, though it attempts to correct some of the series' deficiencies, it still fails to deliver a cohesive single player campaign. The lack of any significant progression is a blatant blind spot that will to continue to haunt the series. Thankfully the action on the course itself is authentic enough to take players from the peaks of birdie ecstasy to the lows of triple bogey tap-ins. If a golf game can make me embrace profanity this much, it has to be authentic. This may not be a hole-in-one, but sometimes a solid par can be enough to win a tournament.
If you're looking for a feel-good gaming experience, it's probably best to steer clear of The Town of Light. It's a darkly haunting narrative that touches on a subject matter that doesn't get anywhere near enough attention nowadays, while also avoiding falling into the trap of sensationalism. As long as you can get past some of its legitimate structure issues, not to mention a general lack of a cohesive gameplay thread, it provides a depressing, yet unforgettable quest into a person's descent into madness. While this is definitely not an experience that I plan on putting myself through ever again, it will undoubtedly stick with me for a long time.
It's hard to talk about a game like Skylar & Plux: Adventure on Clover Island without the phrase, “garden-variety” coming to mind. To put it rather bluntly, it's a garden-variety platformer, featuring garden-variety combat mechanics and a garden-variety narrative. There is nothing especially wrong with the game in any respect. It just doesn't necessarily do anything overly special in any specific areas either. It's a perfectly fine way to spend three hours of your life, as long as you go in with tempered expectations. Remember: sometimes simply being good enough is more than enough.
As a simulation, Birthdays the Beginning is a fairly unique approach to the open-world sandbox simulator. It does a fantastic job of demonstrating how important it's to maintain balance within an ecosystem, in order for life to thrive. It also helps to drive home how even the smallest of organisms can make a gigantic impact on the world around them. The main issue is that the campaign is so focused on introducing new mechanics that it seems to lose sight of this unspoken thesis. In turn, this leads the player on a mission to track down answers that should instead be provided to them at a glance. Due to this, it's hard to shake the feeling of being thrown into the deep end of an algae coated swamp, without a life raft.
On the bright side, Tangled Up in Blue is a solid first salvo for Guardians of the Galaxy: The Telltale Series. Though some of the early storytelling does prove to be disappointing, it is nice to know that they have plenty of room for improvement in future chapters. Given the nature of the conflicts dealt with in this installment, I am still extremely curious to see where things go from here. The sky's the limit for this series. Let's hope that Telltale is shooting for the stars.
When it comes to love letters to an era of gaming long since passed, you would be hard pressed to find something more heartfelt than The Sexy Brutale. It offers up a modern take on an extremely dated design, all made palatable with the help of time-travel. While this affectionate note may have a few typos, mainly in the form of puzzles with obtuse leaps in logic, it’s hardly enough to detract from the deep-seeded sincerity sprinkled throughout the experience. This is one sexy experience, indeed.
What could have been a genuinely interesting new chapter for Jaffe and company, ultimately ends up falling flat under the weight of its own potential. Though there is plenty to like in the art style and core level design, there are many other key elements like merely passable controls and unfulfilling combat that drive home its lack of polish and balance. On paper, enthusiastically diving into a sophomoric world of teenage angst seems like an fun concept. However, it doesn’t take long to realize that there’s a damn good reason why most people grow up. Maybe Drawn to Death should do the same. It needs to report to detention, immediately.
After years of consistent quality, it almost goes without saying that MLB The Show 17 is a great game. The simulation makes several significant evolutionary steps forward, while still not losing sight of the genre’s storied past. Both newcomers and veterans will find something to appreciate in this year’s outing, along with a little bit of nostalgic appeal sprinkled throughout for good measure. There has never been a better time to become a card-carrying member of The Show Nation.
Despite fighting games feeling somewhat stagnant for quite some time, somehow a game from 2011 has managed to feel like something new and fresh. While it is never going to have the balance or fan popularity of other frontrunners in the genre, Chaos Code: New Sign of Catastrophe, is a perfectly functional brawler that is approachable for the casual audience and has enough meat to appeal to the hardcore. It isn’t going to set the world on fire or re-define a genre, but it certainly knows how to leave an impression. Animatronic ta-tas tend to do that.
Though far from perfect, Ghost Recon Wildlands is one of the most effective franchise reboots in recent memory. It manages to build upon the key squad-based mechanics that set the series apart, while not feeling the need to pander to the established fan base. The result is a fantastically realized open world that legitimately feels like it could be a real geographic location.
If you are looking for a personality soaked nostalgia piece, that is as charming as it is challenging, then 8Days should fit the bill quite nicely. Though far from perfect, its charm helps cut through the frustrating quirks and lackluster checkpoint system. For some reason, even war crimes are more fun in 8-bit. So channel your inner Rambo, and stock up on ammo. You’ve got lots of cursing to do.
I am fully willing to admit that I approached Fate/Extella: The Umbral Star with lower expectations than I probably should have. With limited knowledge of the franchise, it was hard to predict what the game had in store. This is why it was such a pleasant surprise when it turned out to be an extremely competent brawler, with a shockingly expansive, albeit slightly disjointed, core campaign. Despite its narrative shortcomings, the moment-to-moment combat is fast paced, visually arresting and extremely entertaining. If you are looking for a fun mindless jaunt to kick off the New Year, look no further.
To put it bluntly, sitting through a Tijuana back-alley dentistry that would be more enjoyable than this disaster. Unless a major patch hits soon, this is a procedure that has graduated from terminal to dead on arrival.
If you couldn’t tell from my last bit of criticism, I am legitimately grasping at straws when trying to find negative aspects of Lara Croft GO. In a year that has been jam-packed with quality releases, this is an experience that can hold its own. You genuinely owe it to yourself to give this game a try, regardless of whether or not you are a Tomb Raider fan. It is just that good. And when you consider that the game costs less than a ten spot, this purchase should be a no-brainer. Give Lara a chance and you will not be disappointed.
It is hard to evaluate a title like Steep without comparing it to the promise of its premise. The sheer idea of a gigantic extreme winter sports sandbox is extremely compelling. While the game manages to live up to some of its potential by offering up an expansive, beautifully detailed map and an extensive collection of modes, it falls short on several fundamental elements, critical to the success of a new franchise. Odd storytelling, inconsistent controls, practically non-existent tutorials and imprecise collision detection all combine to derail what should have been a new premier franchise for Ubisoft. Though it still has plenty of redeeming qualities, Steep proves to be an interesting new framework in serious need of polishing. Player beware. Your mileage may vary.