Garth Holden
This could have been the feather in the Switch's cap, showing that a game as graphically demanding as DOOM could be tinkered with to run on a portable platform. It nearly does, but too much is lost in the execution.
Cuphead may look like a fun cartoony platformer, but be ready for the teeth to be bared and your patience to be slowly gnawed away.
For me, it is a losing battle. What started off fun has become shallow, repetitive and sorely lacking in content
Star Wars Battlefront II suffers from not knowing where it wants to spend its time and resources. It tries to cover too many time periods and too many battles and ends up boxing itself in a corner due to a tie in with a movie that only releases in a month's time.
Gravel takes a fun experience and makes it feel dull with lacklustre AI and a vehicle unlock system that removes any joy from getting a new car.
If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.
Sword Legacy Omen has some solid ideas, mechanics and graphics, but gets let down by its levelling system and an inability to undo earlier skill decisions. Some characters end up feeling like permanent fixtures, while others slowly lose their usefulness as you fight enemies with instakill abilities and far too much health. A game with a strong start that loses its way.
Anthem has moments that shine out and feel amazing, but you have to push through too much drudgery to reach those moments.
Rage 2's greatest system gets bogged down by a middling experience, making for a forgettable trip through an open world that looks like it came straight out of something a decade old.
Marvel Ultimate Alliance 3 feels a lot like opening a time capsule. It has so much in common with games from a decade ago that it might have been released back then. Fun moments are there to be found if you don't mind fighting a camera, frame-rate stutter and sifting through menus and load screens as you fight wave after wave of hard-hitting health sponges.
Warhammer Chaosbane looks every bit like a hack and slash contender but misses too many of the nuances that make other games in the genre fun and addictive.
The game as it stands is not worth the money or frustration of sitting in a matchmaking queue again and again and again, only to have error messages pop up.
Fallout 76 added survival and multiplayer elements to the game at the cost of pretty much everything that drew players to Fallout in the first place. No NPCs or dialogue trees leaves the game feeling empty and sterile, with exploration eventually feeling pointless as your tiny inventory and stash hit maximum weight.
Despite going to Mars and robots and aliens and lasers, Lost on Mars is so pedestrian and does nothing new with the setting besides a few platforming puzzles. Saving the world feels rather dull in a desert on Mars.
Darksiders 3 has heart, but a lot of the organs around it are failing, detracting from the experience. So much has been stripped away from the other Darksiders games, making it far too easy to stare at the flaws.
Extinction feels like it was onto something great. Fighting monsters that tower above you, soaring through the air and grappling around, but it falls flat in about the same amount of time it takes a giant to knock down a building.