Aside from Telltale's usual "I don't want to fight, but you're making me" scene, New World Order is light on the Bat-beatings, with subtle hints about what may happen to our Caped Crusader in Guardian of Gotham. It ends on one amazing cliffhanger with huge reveals that are sure to have you talking for weeks after finishing it. The twist was a grand one that I genuinely have to applaud Telltale for. Good job.
Batman - The Telltale Series - Episode 5: City of Light is boring and finishes off before it even gets good - leaving me fairly dissapointed at the outcome of the Season. On the other hand, I did like the new folds it brought to Bruce's relationships with the people who surround him - as Bruce or Batman. Those relationships aren't the key to this Season Finale unfortunately, but Telltale did do a pretty good job at making what you do get out of it entertaining. I hope Telltale gets a Season Two of Batman - The Telltale Series, because I'd sure like to see more.
Batman: The Telltale Series — Episode Two: Children of Arkham is ultimately dispiriting, as a follow up to the amazing Season Premiere cliffhanger and fails at following that up with a sorry payoff to Episode One. A lot of the Episode feels rushed and underutilized, making it nigh impossible to dive back into the dichotomy of the mask of Bruce contrasting with the true face of Bruce, Batman. The vision for the Season does become quite clear after this Finale, but as a standalone, it fails to stand on its own two feet.
All things considered, I do think this is one of Telltale's better episodes, even if the illusion of choice quickly fades away with failed QTEs and a story we're no longer in control of.
Song of the Deep will keep you in the deep for about six hours, which gives it time to be bad, just not a total trainwreck, and there are many things I really enjoyed in this game. Merryn, the voice acting, and just how gorgeous the game looks are all a welcome change from these AAA games that rely on gameplay over graphics, and the sense of wonder that is present in 2 of the 3 narrative arcs is really wonderful, but it's hard to shake that the game doesn't know how to deliver on its' promises.
All this and what I'm saying is if you don't have this game already installed on your PC or Xbox One, you should, especially if you're an Xbox Live Gold subscriber. After the final cutscene faded to black and I saw the game logo, I couldn't help but jump for absolute joy, as The Banner Saga 2 has achieved what many games have tried and failed time and time again to do: Provide true player choice, make them matter, and make you care about every single person in your caravan. I felt like I truly accomplished something great in a video game, a feat, almost, which is a feeling I haven't felt for years.
Paranautical Activity is a fast paced first person shooter with roguelike elements that feels like someone tried really hard to recreate Doom, but was really into Minecraft, and wanted to just make it over reliant on PC design. If you don’t like games that punish you, chances are you won’t like this game. If you do, you’ll find yourself playing this game multiple times through, trying to 100% the entire game. If none of these things interest you, just listen to the soundtrack. It’s pretty great.
The Old Blood was everything I wanted and hoped for in a Wolfenstein game. MachineGames made the weapons feel exactly as if you were holding them in your hands, made you move around in action scenes in meaningful ways, a robust map that encourages wanderlust, and so much more. I mean, they've done it. They really have.