At times I could see the appeal, but there's just too many core problems with this game to recommend it to anyone who hasn't already immersed themselves in the series. The mixture of boredom and confusion made me wish I was doing just about anything else.
Pixel Heroes: Byte and Magic simply decides when it's your time to die and doesn't equip you with enough tools for a fair fight. The combat is not strategic enough to justify the difficulty. The characters fleeting charm doesn't justify the headache.
Saying that the later levels in HoPiko require precision would be a gross understatement – they require absolute perfection in timing and all else. Some may like that about it, but no one will enjoy dying randomly and starting over on levels they’ve completed a dozen times already.
Ninja Pizza Girl showed a lot of promise. The gameplay was solid enough, a lot of the music choices were great, and there were funny and quirky ideas. Unfortunately, the game frustrated me in several other areas. While the game had many rough edges, I still saw charm and effort put forth by Disparity Games.
I feel confident in saying that Subject 13 is adequate and passable to those who enjoy the more open and complicated variety of adventure games, especially for the asking price. For me, the back half's frustration far outweighed all the other things that it had going for it. Adventure games of this kind – of any production value – just don't seem to be my thing.
I admire Dear Esther for what it did, when it did it. It was a novel concept that came from the humblest of beginnings. Unfortunately, the product of it all is short and unenjoyable. It feels like a dream in the worst way. It’s confusing, fatiguing, and the feeling of relief comes when it’s over. In that way, they couldn’t have done a better job.
My Hero One’s Justice is not a poor offering, just a thoroughly uneven one that only the hardest-core Manga fans will be able to immerse themselves into. I enjoyed the fast-paced, accessible fighting with an art style that looks great in action, but everything around that gameplay leaves things to be desired.
In this particular version of the Conan the barbarian, the world was too dull and unpolished to lure me in. The crafting system – while confusing – is unquestionably deep, which enabled me to build some cool things in an environment that offered no true variety or immersion.