Sam Machkovech
Watch it—or, better yet, wait for someone to edit a full run into something even more watchable.
Special super-powered boats and airships also appear in Conquest mode, but only when one side dominates the other. As a result, they're not as impactful. In practice, they feel like a Mario Kart blue shell thrown at a racer who's already on track to winning a race handily. Conquest is a purely symmetrical battle, where both sides have equal shots at claiming and maintaining turf control. In the beta, super-powered craft turned the tide too severely and too often in Conquest; now, it's just a light perk to help way-behind teams have a little more hope in at least racking up XP or knocking out badge-related goals.
Bottom line: Online-shooter fans and 4K enthusiasts should buy.
Buy, buy, buy. A must-have video game.
Don't just wait for a sale; wait for a major overhaul.
Try it if you're a tween (or a tween-at-heart). Otherwise, avoid it.
There's a heartfelt story here, but it's one you can watch just as easily as you can play. Try it.
Buy it if you're an Xbox One owner who could use a deep dive into classic, super-hard games.
Spend this game's five-hour runtime catching up on a better story game you might have missed.
e told, we took a few extra days to finish this review in hopes that we'd beat the "normal" difficulty's 10 rounds even once. As of press time, we've yet to get past round 8. That is a huge asterisk for this game's appeal; the overwhelming role of luck rarely presents a clean feeling that you've accumulated real skill or progress. As a result, you'll quite honestly need at least two dozen sessions before you come to grips with a range of successful strategies, and therefore, the feeling that this isn't just a fancy-looking exercise in just rolling dice and dying. (We're hopeful that the upcoming free "missions" mode will offer these exact kinds of progress morsels, but Choice Provisions hasn't announced when we should expect those to launch.)
Buy. Buy the heck out of this game.
Do you have kids? Buy and share Gorogoa as soon as you can. This game is admittedly dark and somber, but its saddest content is more of an issue of tone and confusion than outright inappropriate material, and its delightfully illustrated puzzles do not come more recommended for children. Hardcore puzzle fans, meanwhile, should do their best to take a breath while coming up with Gorogoa's solutions and admire the gorgeous story.
more, everything about the game—its puzzle structure, its philosophical leanings, its mysteries—eventually comes together in pretty arresting fashion. Part of this is thanks to the game's multiple layers of puzzle-solving gameplay. We've been asked not to say more about that part. Players may need as little as an hour or as long as two weeks to figure out one of The Witness's coolest parts, but however and whenever players get to that point, it's a pretty clever one. (Some of the game's most incredible aesthetic trickery comes as a result of this part of the game, by the way. Kudos to Thekla for pulling it off.)
Sci-fi story lovers should buy. Everyone else should rent or try it later.
Don't cancel your pre-order, but don't rush to buy Fallout 4 if you didn't place an order already either.
Try it if you have found modern platforming games to be too "soft."
You'll want to see Forza 5 push the Xbox One to its visual limits, but this is the good-but-thin game that will make you glad Microsoft relented on its no-rental policy. Try It.
Buy it if you have four controllers for one of the best couch games of the year; wait for working online modes if you don't.
Buy it, or travel in time to grab it in an eventual sale.
Buy it for the kids. Rent or Twitch it for the remixes.