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Jonathan White

Indiana
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Favorite Games:
  • Megaman 2
  • Final Fantasy X
  • Gauntlet Dark Legacy

88 games reviewed
74.4 average score
79 median score
71.6% of games recommended

Jonathan White's Reviews

IT guy by day, game critic by night. Fueled by anger and electronic dance music.
4.5 / 10.0 - Klang 2
Dec 30, 2021

At it’s core, Klang 2 is a pretty cool idea with the heavy visual inspiration from Tron and the alternating basic blue, pink, and orange color schemes that helped games like Audica and Just Beats and Shapes stand out so well. Unfortunately, I don’t think the Nintendo Switch is the best way to experience this game. Combos are often dropped due to a lack of response from pressing the analog stick in the right direction while also trying to time your shots. Most of the time it’s fine, but no matter how many times I replay a stage, I couldn’t seem to score better than a 92%. A score I’d venture to guess I could have easily crushed had I been playing this on a touch screen only interface like VOEZ.

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7.5 / 10.0 - Windjammers 2
Jan 21, 2022

If you liked Windjammers, you’ll probably like Windjammers 2 even more – but there’s not really enough here to rope in new fans. Windjammers 2 is very much a more of the same type of sequel, but that’s alright by me.

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7 / 10.0 - Chorus
Jan 24, 2022

All and all, Chorus isn’t typically my kind of game but it was a pretty fun little romp. The biggest problem I had with it was how repetitive it was – most of the side missions are pretty much the same kind of thing and the biggest boss battles are repeated with a few slight twists to make them a bit harder. Chorus is the perfect game to jump into and dink around for an hour or two before you zone out and move on to something with a little more substance.

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6 / 10.0 - Blackwind
Jan 27, 2022

All and all, it’s about what I’d expect from a game built in Unity. Blackwind feels like it was originally designed to be a mobile game and changed at the last minute when they realized there were too many commands for a touch screen. It’s not a great game, but it was kind of fun to play once I figured out how to work around the kinks. Adding some camera controls could easily bump this score up a solid point, but time will tell on any post-release support that Blackwind receives.

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8.5 / 10.0 - Infernax
Feb 14, 2022

If you’re a fan of classic Castlevania, you’re gonna like Infernax – and it’s so refreshing to play something that isn’t a soulslike or a roguelike and instead offers a true return to the days of old.

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Feb 28, 2022

A successor to Horizon Forbidden West would need a refined story with a little less depth for unimportant secondary characters, less weapons with better focus so they’re used more, and improved mount controls (and hopefully flying access from the start). I’m keeping my fingers crossed that I’ll love her next episode as much as I’ve loved the previous two.

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8 / 10.0 - Gran Turismo 7
Mar 22, 2022

At the end of the day, I’d argue that Gran Turismo 7 is the most accessible entry in the series so far. There are a considerable amounts of driving assist that help newcomers get acclimated with how driving works in Gran Turismo, but it’s never going to be Ridge Racer so unless you’re passionate about cars, this series still might be a little too deep for the average racing game fan.

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4.5 / 10.0 - Dolmen
May 20, 2022

Dolmen isn’t a terrible game, but it definitely wasn’t ready to be released yet. Perhaps it can be improved by future patches, but as it stands, there’s no way this game is worth $20 in its current state, let alone $40. Pick up Dolmen if it shows up free on PS+ or Xbox Game Pass, but otherwise, go play Hellpoint or The Surge games if you want a futuristic Souls clone.

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Teenage Mutant Ninja Turtles: Shredder’s Revenge is a love letter to both of the previous arcade titles, but also brings the Turtles into a more mechanically relevant beat-em-up, ensuring that all new generations of Turtles fans can have a great time with this newest entry from Dotemu.

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Jul 14, 2022

Overall, while it feels a little steep at $40, there’s a terrific collection of games included in this pack. The only way this would be any better would be if these games could somehow all interface together so you could launch any of them from within the same game. I’m hopeful that this trend of keeping older games alive keeps going and Capcom finally gives me Cadillacs and Dinosaurs in the next iteration.

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8 / 10.0 - Thymesia
Oct 17, 2022

In the end, the thing I love the most about Thymesia is that it doesn’t try to be anything more than what it is. It doesn’t ask you to spend more time than you should have to in order to fully complete it, while being just long enough to not only leave you wanting more but carefully not overstaying its welcome. It’s not a perfect game by any means, but this is a terrific first attempt from a new developer, and I’m going to be watching OverBorder Studio to see what they’ve got coming down the pipeline next.

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Oct 20, 2022

Despite my initial hesitations, I actually have been having quite a bit of fun with TFH, but there’s still a lot left to do to get this game to where it feels more complete.

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8 / 10.0 - Triple Take
Nov 9, 2022

At the end of the day, Triple Take is a charming yet somewhat spooky platformer that’s pretty good for what it is, it encourages you to think outside the box (literally), and definitely easy on the wallet.

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6.5 / 10.0 - Soulstice
Nov 13, 2022

I really wanted to love Soulstice. Briar and Lute have an interesting story to tell and most of the voice work is really well done here. The memory parts drag on for way too long and Briar is for some reason both huge and naked in them? I guess that’s a plus for people who have an undying desire to see drawn nipples in games, but it felt completely unnecessary.

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5 / 10.0 - Gotham Knights
Dec 16, 2022

Then it was just released without any time spent on expanding the basics, and that’s the worst part about Gotham Knights. The potential is there but it constantly seems to stop itself from delivering on literally anything, getting in its own way, and ultimately poisoning its own well by refusing to be more than what it is.

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Feb 21, 2023

EA, this ain’t how you move units. This series need to take a cue from the unique styling of the visuals and either needs to revamp the feeling of playing NFS in the next one, or someone needs to put this damn thing down behind the barn like Old Yeller and let Criterion get back to making Burnout games (which is really what we all want anyway.)

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Mar 3, 2023

With a little bit of loot system reduction, refinement to the morale system in regards to player level, removal of sociopolitical nonsense, and tweaks to make spirit attacks a bit more useful, Wo Long: Fallen Dynasty could have a sequel that goes from pretty good to superb. Wo Long: Fallen Dynasty isn’t perfect, but it sets a great baseline for what could become a terrific franchise much like Nioh did before it.

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May 12, 2023

I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.

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May 13, 2023

I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.

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May 13, 2023

I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.

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