Evan Norris
- The Legend of Zelda: Breath of the Wild
- Deus Ex
- Halo: Combat Evolved
Evan Norris's Reviews
If you've been waiting for a new Super Turrican adventure on modern consoles, wait no longer.
Although it doesn't live up to the high standard set by the premiere Shovel Knight game and its single player expansions, Shovel Knight Showdown is a fine multiplayer brawler.
Jamestown+ is an unlikely combination of mechanics, situations, and characters, but in the end all that matters is that it's a quality shoot-em-up.
King of Cards is the triumphant end of an era.
Represents a winning convergence of art, design, and narrative.
There's a core here of interesting mechanics and conceits that needed more time in development and an extra layer of polish.
It's more than fine for a few gaming get-togethers, but with limited customization options, only a single map, and relatively simple mechanics it doesn't achieve the depth needed for repeat sessions.
In the absence of its talented stars, and weighed down by monotonous levels, tedious gameplay, simplistic AI, and outdated assets, it struggles to justify its existence, outside of a cynical attempt to capitalize on the launch of Jumanji: The Next Level in December.
A lively, sentimental, and inspirational way to experience the Olympic Games without buying that plane ticket to Tokyo.
Its mini-game collection is meek and its story mode is weighed down by difficulty spikes and pedestrian boss battles, but its arcade gameplay, clever course designs, and Decathalon mode make it an overall decent entry in the Monkey Ball universe.
An ideal fit for those who want a little Judas Priest with their run-and-gun action.
Trine 4 is the best game in the franchise, and a refreshing return to the series' roots after the ambitious-but-flawed third installment.
There are enough special features and fan service to entertain the pinball agnostic, and plenty of interesting gimmicks and modes to satisfy those who think of "Star Wars" as Reagan's missile defense system.
Delivers some of the best momentary action in the series.
In terms of structure, level layout, and moment-to-moment gameplay it earns its place among the better Souls-likes of the last few years.
Despite the visual and mechanical creativity provided by its signature mutation hook, RAD never elevates itself among other rogue-lites on the market.
Fell Seal: Arbiter's Mark is a rock-solid successor to games like Final Fantasy Tactics and Tactics Ogre.
Tiresome combat scenarios, tedious backtracking, and a lack of transparency with consumables, accessories, and moves undermine its potential, but strong momentary gameplay and extraordinary production values help buoy the experience.
Oblique storytelling combines with comic book art, atmospheric music, engaging "pinbrawler" mechanics, and rewarding dungeon crawling gameplay to create one of the more memorable indie games of 2019.
A worthy successor to the computer RPGs of the late 90s and early 00s, and a fine example of an electronic Dungeons & Dragons campaign.