Evan Norris
- The Legend of Zelda: Breath of the Wild
- Deus Ex
- Halo: Combat Evolved
Evan Norris's Reviews
Thanks to HD visuals, co-op support, and some quality-of-life fixes, this new version is somewhat better than the Dreamcast game. Unfortunately, too much of that game's DNA is preserved here, leading to a middling experience.
Presenting El Shaddai: Ascension of the Metatron to a new audience and preserving it for future generations is a great thing, especially considering its cult status. Whether that audience will enjoy it is another matter entirely.
Ultimately, due to its short running time and unchanging gameplay, the anthology isn't worth purchasing. But it is worth experiencing, at least once. It's too weird, absurd, funny, and different to ignore, even if the games within don't stand on their own.
Ultimately, Wrath of the Mutants can't compete with Shredder's Revenge or the better Teenage Mutant Ninja Turtles games out there. Still, thanks to its smooth controls, shallow-but-satisfying brawling, and diverse settings, it's a competent beat-'em-up.
Lunar Lander Beyond is a fairly agreeable experience, with nice build variety and some intriguing nods to the rogue-like genre, but it feels only partially realized.
While repetitive enemy encounters and mundane micromanagement add a layer of tedium to the proceedings, they don't undermine everything amazing about the game: an interesting cast of characters; impossibly-deep tactical role-playing mechanics; a dizzying amount of engaging, rewarding content; and peerless artistic assets.
Despite some flaws, including a lackluster single-player adventure mode and 2D action-platforming that pales in comparison to space-bound combat, it's a fairly good multiplayer title ideal for parties. Consider picking this one up, particularly if you have a reliable group of friends nearby.
This sequel improves upon the original, which was already one of the top indie games in recent memory, by expanding upon its mythology, retaining and enhancing its fast-moving gameplay, introducing extraordinary new level designs, providing plenty of replay value, and wrapping everything in a stunning pixel art package.
Thanks to Riv Hester's diligence, Pepper Grinder succeeds mechanically, creatively, and visually. It could do with better unlockables and would certainly benefit from a longer running time, but overall it hits the right marks.
With inventive transformations, diverse levels, and charm to spare, it's one of the better platformers on a system defined by them. It's just a shame this modern release doesn't do more to contextualize, enhance, and celebrate it.
Jeff Minter is a one-of-a-kind force in the gaming space, a fiercely independent programmer, and one of the industry's most recognizable voices. Llamasoft: The Jeff Minter Story, which provides new insights into his early coding work and boasts over 40 games across multiple platforms, is worthy of his brilliance.
When it comes to run-and-gun games, the more the merrier — even when they fall in the middle of the pack, like Orion Haste does. Although it benefits from some impressive boss battles, several diverse levels, and nice-looking pixel graphics, it can't overcome unimaginative storytelling, ordinary mechanics, and the lack of extra modes & features.
The moment-to-moment action is terrific, level designs and boss battles are mostly great, character and weapon diversity provide high replay value, and customization options allow for an adventure as dangerous or approachable as you like. With a more interesting story, a less tedious progression model, and nicer artistic assets, it would enter that next tier of greatness.
As a commentary on artificial intelligence, and as a science-fiction mystery tale, Return to Grace is a thought-provoking experiment. The questions it asks are compelling, the virtual characters it introduces are endearing, and the retro-futuristic world it proposes is rich in potential. As a first-person adventure game, however, it's less successful, due to perfunctory puzzles, undemanding gameplay, and a short running time.
Cricket Through the Ages benefits from a wacky premise, ironic presentation, and a subversive sense of humor. Regrettably, due to its simple controls, unreliable physics, and flailing gameplay, it's not all that enjoyable as a video game.
Nonograms and farm life don't necessarily belong together, but developer Score Studios has made it work, more or less. With cleaner visuals and greater gameplay depth and diversity — including mechanics borrowed from the farming sim genre — it could be even better.
The Mystery Dungeon of Serpentcoil Island is a triumphant return to the Shiren series, roughly 14 years after the last mainline entry. It benefits from an ever-expanding story, a cast of colorful characters, a revamped asynchronous multiplayer mode, and, most essentially, the same challenging tactical gameplay and extraordinary replay value that has defined the franchise for generations.
The core of Rising Lords shows huge potential. With a better campaign, fewer technical hitches, and deeper combat options, it could be something special.
For purists, the original code remains intact, with all the sharp edges and meticulous controls you remember. For those who've played the trilogy a dozen times before and want a fresh experience, modern visuals and controls change things up considerably — often for the better, sometimes for the worse. Throw in all the expansions and the novelty of photo mode, and you've got a wonderful celebration of the origins of the Tomb Raider franchise.
Turnip Boy Robs a Bank is noticeably better than its predecessor, thanks to an addictive roguelite gameplay loop and a rewarding sense of progression. Unfortunately, its short running time, mediocre boss battles, and late-game difficulty spike keep it from hitting that next level.