Adam Speight
Assassin’s Creed Mirage is a condensed version of the modern Assassin’s formula. That may disappoint some who hoped for something that felt new while also significantly harkening back to the series’ past. Stealth does get a boost, alongside occasional engaging narrative and characters, but there’s plenty of padding that dampens the fun.
Doom (2016) turns things up to 11 for the beloved demon-mulching shooter series. With Doom Eternal, id Software cranks the volume up to 20. There’s a booming soundtrack, pulse-raising action and stunning hellish landscapes aplenty, but the sequel still isn’t without its flaws.
From stance-switching to soul cores and the boon of unbridled demon power, there’s always an alternative ready for you to up the ante in Nioh 2, a game that I’m struggling to put down, an unexpected surprise that makes a steely case for game of the year so far.
Star Wars Jedi: Fallen Order is far from a masterpiece, but to say it could’ve been one without some of its basic flaws may not be so far fetched.
If you are looking for a challenge then Luigi’s Mansion 3 might not be for you. The game is only mildly difficult but – for most – that won’t really matter. Luigi’s Mansion 3 is an absolute delight from start to finish, bursting with charm and re-playable mechanics.
Samsara invites the player into a shadowy and magical world of block-building puzzles. The gameplay experience falls down on its lack of detail, often leading to a lack of motivation to carry on into the depths of the game. However, the intricate solutions that can be achieved make the game time worthwhile, with play best reserved for a level or two in a spare few moments or a morning commute.
Storm Boy is a short and, ultimately, lovely experience. It is the perfect game to chill out with on a Sunday afternoon or to introduce younger players to the world of gaming whilst providing a strong eco-friendly message.
Despite the lack of cohesion between these elements, Hellblade: Senua’s Sacrifice is a grand achievement. The game development community will surely look to the performance of the game’s sales to decide whether the shorter, lower-budget Triple A game is a viable proposition. However, the game’s quality provides a solid case for Ninja Theory’s experiment being a success.
Virginia is a Rubik’s cube for your senses. The game masterfully provides you with a constant desire to explore and investigate, but can make you feel claustrophobic with its imposing soundtrack and jarring jump cuts. This is a game that takes its potentially biggest weakness and turns it into its greatest strength.