Tim Reid
Despite some superficial similarities to other recent multiplayer focused games, LawBreakers is ultimately its own beast with challenging, deep gameplay that succeeds thanks to the unique movement system, low-gravity combat and fun, varied classes.
Despite its very inconsistent tone, lack of polish and finicky vehicles, the solid core gameplay and gorgeous open world make Ghost Recon Wildlands a highly enjoyable co-op multiplayer tactical experience.
State of Decay 2 refines and builds upon the formula of managing the survival of a group during a zombie apocalypse, with mostly well balanced difficulty and smooth co-op integration making up for plain visuals and some rough edges.
Tannenberg is more accessible and has a greater fun factor than you might expect from a realism-driven World War 1 shooter, thanks to a great central game mode and consistently exciting and satisfying gameplay. Though you'll need to be on board with bolt-action rifles and accept that you are going to die a lot.
The New Blood is a highly enjoyable old-school expansion that is slightly brought down by a weaker second half and some minor technical issues.
A polished and enjoyable but somewhat aimless survival focused city-builder that slowly loses its appeal once you figure out how to survive the initial starting-up period.
Kingdom Come: Deliverance deserves a lot of credit for succeeding in its highly ambitious and original realism-driven approach to role-playing game design, though the amount of broken quests and general lack of polish in combination with an ill-conceived save system bring down the experience significantly.
XCOM 2 is a bigger, deeper and more replayable follow-up to the successful 2012 reboot that, despite some technical issues, should provide hours of fun to fans of the series.
Trying to steer the Forresters away from disaster from the perspective of multiple characters makes for a lot of compelling moments; sadly the destination isn't as worthwhile as the journey.
While it's a shame Tripwire didn't improve enemy variety or add a new co-operative mode, Killing Floor 2 has some of the most satisfying shooting around as the old formula holds up well thanks to high levels of polish, good perk variety, and solid maps.
Day of Infamy is another solid - though visually dated - tactical shooter from New World Interactive that benefits from the shift to a World War 2 setting, and the more distinct weaponry and greater context that comes with it.
Trials Rising offers up a great set of tracks with a good difficulty curve and the most fleshed out multiplayer options the series has ever had, though forced grinding to unlock later tracks in the campaign and intermittent performance problems create the kind of barriers you didn't want to see.
Establishing and expanding a colony while defending against increasingly difficult hordes of infected makes for a very engrossing experience in They Are Billions, though some questionable design choices make shambling through the lengthy Singleplayer campaign a bit of a slog at times.
Rocket League represents a simple idea well executed, forgoing variables like powerups and dramatically different vehicles or maps in favour of balance and tight mechanics.
Those tired of Enemy Unknown's formula will not find compelling improvements or changes here, though fans will find enough new content to merit another go at vanquishing the Alien invasion.
Insurgency: Sandstorm sees New World Interactive successfully transfer their particular brand of hardcore tactical shooter to a modern game engine with just a few technical hitches, though you'll need to be content with a familiar Middle Eastern setting and somewhat limited set of maps and game modes.
Mirror's Edge Catalyst resolves the biggest issues of its forbearer and remains enjoyable thanks to strong core mechanics, and despite a weak narrative and uninteresting open world content.
Warhammer: The End Times - Vermintide shows that Left 4 Dead with an emphasis on melee and loot makes for a pretty fun co-op experience, though it would be even better without the glitches and performance dips.
Crytek have made something that feels truly distinct with Hunt: Showdown. The tense, high stakes PvP action blends well with southern swamp-horror PvE to create a fresh and compelling multiplayer experience, though the extreme lethality of the combat and a current lack of content might leave you hunting for a sale.
Divinity: Original Sin is a detailed and engrossing RPG with great combat and a healthy dose of charm, but the weak central narrative, goofy tone and myriad moments where you don't know what to do or where to go greatly mar the experience.