Now that the game is out, I honestly have to say that I am a little bit underwhelmed. The concepts in the early access beta was not expanded upon. While it was refined to some extent, the game is still without its bugs and problems. The game showed so much promise but it released in practically the same state. Nothing significant was added, just more of the same. I probably would have had a different opinion if I jumped into this game after it was released but since I saw it grow, the new release holds very little for me.
Dragon’s Dogma: Dark Arisen has nothing new to offer for those of us who have played the game before. The combat is still fun and all but if we are looking for new content, you won’t find it here. While not much has changed between the Dark Arisen that was released on the PS3 and the Dark Arisen on the PS4, the jump in technology is clearly visible. Frame-rate is more stable and the character models and textures, while dated, have improved. For those of you who only played the initial version, this might be a good time to see what Dark Arisen is all about.
Final Fantasy XII: The Zodiac Age was something I wanted for quite some time now and I am thankful that it came out. The base game is engaging and interesting enough without the changes but the changes they implemented were very much welcomed.
Under Pressure is a great follow up and it looks like Telltale finally found the perfect balance between comedy and emotion and thanks to that cliff hanger of an ending, I can't wait to see what they have for us in Episode 3.
Playing Akiba's Beat is a test of will and patience. Instead of building up from the previous game, it stripped it down to a simple 4 stage adventure. The standard cycle should be this: Find the person causing the delusions, convince them that this is bad, destroy the Grand Phantasm and break the delusion.
The Signal From Tölva has a lot of ideas but ultimately fails to follow through with a huge majority of them. While combat is fun, a huge part of why it is fun is because it is a break from how monotonous the game is. While the design for weapons and some parts of the terrain are interesting, the rest of the game just does not live up to it. The game, like the game-world you explore, is empty for the most part with some interesting pieces scattered here and there.
In the end, Tangled Up in Blue shows me that not everything fits into the standard Telltale Formula. Mechanics found in other Telltale games feel out of place in this title and decisions carried very little weight to what we were doing. That said, it was still an enjoyable experience and built up enough intrigue to make me consider checking out the other episodes. If anything, this can quench your GotG thirst until the movie arrives.
Styx: Shards of Darkness improves from Master of Shadows on many fronts and introduced a lot of new features that adds more depth to the franchise. But the failure to completely address control issues from the previous game prevents me from enjoying the game to its fullest.