Brandon Langrock
Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release
One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths
Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat
The panning camera highlights each location as a beautiful vista through superb background detail
While every defeat is crushing, each victory is absolutely invigorating. The promise of such satisfaction upon reaching the end of a dungeon drives you to press onward
Whether it’s with three friends on the couch or with strangers online, Tricky Towers is, in every way, better as a party game
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance
100ft Robot Golf is charming and has its fair share of amusing moments.
Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.
By in large, Pankapu’s first episode shows a lot of promise. Its story and world are genuinely charming, and platforming through stages with tight controls is an utter joy.
Hollow Realization is the strongest iteration of Sword Art Online to date, and an easy recommendation for fans of the anime and previous games.
Aside from some disappointing story elements and frame rate dips in battles, Sun and Moon encapsulate 20 years of series strengths and introduce enough freshness to keep the series running strong.
As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game's strengths.
Shantae: Half-Genie Hero brings the series to the best place it has ever been, thanks to some fantastic visuals, a catchy soundtrack and a loveable cast of characters.
Between the bland visuals, the uninspired soundtrack, the unoriginal characters and lacklustre plot, Asdivine Hearts offers nothing compelling to fans of the genre.
Though far from revolutionary, iO is a simple, yet intuitive puzzler that is sure to dig its hooks into fans of the genre looking for a unique challenge.
Often too complex and obtuse in its teachings to cater to newcomer coders, Human Resource Machine is bound to push away some of its audience with unnecessary difficulty spikes. On the other hand, successfully wrapping my mind around a difficult problem and coming out victorious is an exhilarating feeling.