Isaac Coleman
If you're not a fan of shooters, or demand more from your games than some brightly-colored carnage, don't waste your time for Killing Floor 2. But if you, like me, have been waiting for the next big thing in horde modes, or you found it difficult to enjoy the first game, then this will truly be nothing short of a revelation.
If you’re excited enough by virtual golf that all you want is a nigh-infinite sandbox to play it in, then The Golf Club 2 is the game for you.
Look, guys, I’m trying to come up with something bad to say in the name of “objectivity,” but Serious Sam’s Bogus Detour (of all things) is as close as I’ve ever played to a flawless game.
Fans of space shooters or of innovative roguelikes will find a lot to love in EVERSPACE.
If you’re a die-hard fan of platformers, eager to play everything the genre has to offer, than you might find that the jazzy music and whimsical charm of Voodoo Vince Remastered is just what the (witch) doctor ordered. But for everyone else, you really should just play Yooka-Laylee.
No, it may not do anything particularly new or innovative, but it doesn’t really need to – it’s still one of the most solid, charming, and just plain fun platformers in years. It has its flaws, yes, like any other game, but those flaws are offset by a brilliantly-designed open world and the ridiculous amount of content on offer. It’s a welcome reminder of a bygone era that feels familiar even as it offers vast improvements on its storied predecessors.
There’s plenty I wanted to like about Troll and I. But in the end, I can’t think of any part of my time with the game that I really enjoyed.
A lot of games fail because of a lack of ambition. Herald is that rare and tragic beast that actually fails because it’s too ambitious.
If you’re a fan of first-person puzzle games and have been disappointed by the lack of true genre gems in recent years, then The Crow’s Eye is for you.
As it is, Desync is just another poorly-designed FPS that, for all its bells and whistles, requires little more strategy than W+M1 and learning the cheap spawn locations.
Sure, the Princess Maker formula has enough charm that you might be able to find entertainment in this game for an hour, maybe two, before you realize how repetitive and meaningless everything is.
This could have been a truly great game. Instead, it’s some truly great ideas, weighed down by a lot of bilge and barnacles.
In the end, I’ve no doubt INSIDE will end up being one of the most memorable experiences I’ve played this year. Its puzzles are expertly designed, its presentation staggeringly beautiful. Personally, I’m not sure its four hours of content are worth the $20 asking price, especially for an ending that leaves you with more questions than answers.