Neo ATLAS 1469
Top Critic Average
Developers: Arc System Works, ARTDINK
As a Trader, you listen to your admirals' reports, and draw your very own World Map from there.
Some reports may be mundane but valid, while some may sound like they've fought mythical creatures like krakens or whatnots. Depending on what you believe and approve, your World Map takes shape.
And depending on how you choose your approvals, your World may end up very differently.You need to pay your admirals wages, and keeping a functioning fleet does not come cheap.
As you progress in the game, you will discover more exotic produces from newly uncovered lands. Set up new trade routes and make a nice profit out of them!
Also, by establishing trade routes which allow specific combinations of produces to interact, it may result in the emergence of a new product, which you can then trade it for even bigger profits!
The core objective of the game is to chart out the World Map. Command your admirals to explore the foreign seas, and they will bring back reports of their findings at the end of their voyage. Your sole decision to "Approve" or "Disapprove" their reports is the key to shape the world.
Many treasures are hidden all over the world, waiting for you to dig them up. However, it can be quite a chore to be scouring the entire map, so here is a handy tool for you to detect treasures for more efficient treasure hunting!
Neo Atlas 1469 [Vita] Coming to Steam Trailer
Neo Atlas 1469 is an odd creation. Individually, each element is far too weak to stand on its own – and I'm certainly too lazy to go around calling it a "Adventure/Simulation/Strategy/Visual Novel/RPG/Point and Click Bear Finder." Yet, together, they keep you engaged, with light but solid narratives having you finding Sinbad's anchor or breaking curses while you wait for that next fleet report to come in.
I found myself constantly in good spirits exploring new routes, accepting or rejecting reports and cleaning up quests quickly. While some elements are keen to repeat a bit too much, there was something calming about every go I had. From what I could tell, each playthrough can be completely different and this will likely keep me coming back for more later down the line.
When I first saw this at TGS last year, I thought it was going to be a grander simulation game than it has turned out to be. In part I'm disappointed, because a hardcore simulation about exploring uncharted oceans in search of new land would be a fascinating game, but at the same time the simple, clean charm of Neo Atlas is really difficult to resist, especially when I'm in the mood to play something low-pressure while catching up on my movie or television backlog.