The town of Moonbury is charming with a massive cast of varied and fun characters, and the resource gathering gameplay loop has the usual ability to keep you sucked in for hours, but there's just something there that made me feel like it wasn't scratching the itch as well as it could have. Add to that the various technical issues and the inexcusable crime of not allowing me to romance Helene, and it is difficult to imagine recommending this game to someone before pointing them towards many of the other options popping up around it. Despite all it does well, Potion Permit doesn't quite do enough to stand apart from the crowd.
The story and mystery presented in the game's world feel fun to discover, and the drastic differences noticed while going back and forth between different branches will likely be enough to keep your attention for the game's 6 to 7-hour runtime. I especially enjoyed the game's narrator, as she gives a delightfully enthusiastic (if not cheesy) performance throughout. If you want a complicated story with a simple delivery method, and a fun way of branching around, Beacon Pines is definitely a game to give a try.
Visually the game's pixel art is a treat to look at, and this is only bolstered by the fantastic soundtrack that accompanies it. Bright Town feels alive and NPCs have their own side stories that happen as the main story progresses, encouraging me to talk to every NPC at every possible opportunity to learn about things like the woman dating a mafia runner or the two hacker sisters who are clearly on another level. If you enjoy the cyberpunk aesthetic and want a short RPG to spend a weekend on, Jack Move is absolutely the place to go for a good time.
The game is fully voice acted, adding quite a bit of personality to the cast. If you enjoy a laid back experience that just has you talking to people, Wayward Strand is worth a look. Old people have some pretty neat stories, and the ones on this airship are no exception.
It doesn't help that, while the Tesla circus aesthetic is fun, the game's use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
Despite having the usual farming game loop that was able to suck me in easily, I felt less and less like I was having any fun as time went on. While there is funny writing and cute little collectable creatures to be found in Ooblets, it just wasn't enough to leave me with a satisfied feeling by the end of my time with it. It's a shame because there's obviously a lot of heart put into this game, but heart alone cannot sustain a game like this for an extended period of time.
Movement and combat feel good, the abilities you get are fun to use, maps are well designed and satisfying to explore, and bosses are challenging in a way that makes them memorable. Outside of some qualms with how upgrade tokens sometimes make rewards not as worthwhile as they should be, I have very little negative to say about my time with Islets. If you find yourself hankering for another metroidvania that does what it says on the tin, and does it competently, this is definitely a game to have your eye on. Those islands aren't going to reconnect themselves.
undefined.Overall, We Are OFK is a well written story of people trying to turn their creative endeavors into a job that pays the bills, and all the problems that come along with that goal. Other than those relatively minor problems, I found my time with OFK to be quite enjoyable, and if you have an interest in music or just want to hang out with a bunch of creatives for a few hours, this game is very much worth your time.
The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.
The ability to create a Rosalina who is the boogeyman haunting the goal-keepers' nightmares is surprisingly fun, and the game's Club feature allows you to use your friends' wacky stat goblins for yourself if you so choose. Strikers is at its core still as fun as it ever was, and still outshining regular soccer at every avenue. Hopefully once more additions have been made to the game's content some of the overall issues will have been addressed and Battle League can truly shine as bright as it is meant to.
If you're a fan of Studio Ghibli, like these developers clearly are, or even just have an hour to kill and a love for art, Behind the Frame is absolutely a game you should give your time. It may be clunky if played on a gamepad, but playing with touch just feels natural and works with minimal issue. If this sounds up your alley, I'd say it's time to grab your paints and get to work.
Overall SILT is an interesting experience in atmospheric puzzle gaming. The underwater sound design muffling everything around you manages to immerse you into the sea bottom world as you solve the well designed puzzles throughout. There are a few areas near the very end of the game that get frustrating, but I could count the number of rooms like that on one hand. If you like something creepy, something that gets the gears in your brain turning, or for some reason just like the scary part of the ocean, you should definitely slap on a diving suit and jump headfirst into SILT.
Overall, Soundfall is a fun music-based experience that isn't doing anything remarkably new, but what it does, it does well. The guns feel good to shoot, the environments are enjoyable and dance along to the music, and the tracklist is filled with a variety of certified bangers. If you're looking for a rhythm game to kill a few hours with, Soundfall is worth a peek.
Overall, The Centennial Case is probably not going to knock anybody's socks off, but it is at the very least an interesting mystery filled with enjoyable characters that is worth a few afternoons of an aspiring detective's time. It may not be up to the standards of a big budget theatrical production, but the actors feel competent and the musical score adds an air of drama that makes it hard not to get sucked in at times. If you find yourself with a craving for a relatively simple set of mysteries to walk through and solve, this is likely a game to keep your eye on for a rainy day.
It is a game that is completely unafraid of letting you make mistakes and wasting your time and money, and this ties flawlessly into its well thought out setting and very memorable characters who will regard Amira with the results of your effort. The pixel art that makes up environments is gorgeous and expressive, with the nighttime streets of Singapore being my personal favorite to just spend time looking at. While it is disappointing how common the minor UI and audio bugs are, this is nothing that can't be fixed with a few patches and does not take away from what is a mystery-solving experience that fans of this genre absolutely should not miss.
However, I cannot fully recommend the Switch being the platform for you to do so. The somewhat clumsy adaptation of the controls, especially in menus, has the unfortunate effect of saddling some of the game's more fun aspects underneath some extra frustration not present in the PC version of the game. If you absolutely have no other choice, there's still a fun game to be found here, but it is a weaker version than the original.
Francis's story is memorable and powerful, and the environments he shreds through are truly a sight to behold. People who enjoy the aesthetics of artists like the late David Bowie should absolutely give this game a look, especially if they also happen to be musicians themselves. You might learn a bit about what you actually want for yourself in life and become inspired to visit a Cosmic Extraordinary of your own.
The time I spent on Jabberwock Island was well worth it, even when it killed off a character I had begun to like hanging out with. It may be dated in a lot of ways, but it also still holds up surprisingly well in a lot of other aspects. If you like a good set of murder mysteries featuring a consistent cast of characters, Danganronpa is one of the best places to get that experience, and this sequel is no different in that regard.
Well… as positive as a game about waking nightmares can be, at least. Even with the sometimes overly simplified minute to minute gameplay, the art direction and sound design are masterful to a point that pulls this game up to a higher level than it would likely be if it had been in the hands of a less noteworthy developer. Those looking for a short, simple game that will work hard to creep you out and disturb you over the course of about two hours will likely come out of Happy Game happy, but those hoping for something more in line with a game like Machinarium have a chance of walking away at least slightly disappointed.