Well… as positive as a game about waking nightmares can be, at least. Even with the sometimes overly simplified minute to minute gameplay, the art direction and sound design are masterful to a point that pulls this game up to a higher level than it would likely be if it had been in the hands of a less noteworthy developer. Those looking for a short, simple game that will work hard to creep you out and disturb you over the course of about two hours will likely come out of Happy Game happy, but those hoping for something more in line with a game like Machinarium have a chance of walking away at least slightly disappointed.
The soundtrack is also fantastic, with composer David Fenn managing to strike a perfect balance between high energy action and peaceful contemplation. Not to mention the crow you're controlling is just a cute little bird. If you are a fan of action games and have an itch for one that will kill around 8 hours, Death's Door is a pretty good place to clock in and get to work.
While the characters are more bland than I had hoped, this doesn't necessarily take away from the story all that much. Some control issues do get annoying over time, but even they couldn't stop me from continuously returning to the beautiful and creepy environments of the mountain. If you're a fan of horror games with a bit more of an action feel, you could certainly do a lot worse than Fatal Frame, and now might just be the perfect time to dive in.
It's a game that doesn't take itself too seriously and is not afraid to dump down a few buckets of blood every now and then. Dated things like tank controls or limited saves may be frustrating to a player not used to these types of games, but I honestly think this might be one of the better places to try those things out for the first time. The short runtime helps alleviate the stress of the controls and save mechanics, though the unfortunate crashing issues may replace that stress with frustration in the end. Hopefully a patch will be coming down the pipeline soon, but for now Murder House has found a good but technically troubled murder home on the Switch.
For most, though, a mixture of the complete lack of any challenge in the minigames and the very slow pace may turn them off from the experience. Its art style is gorgeous and the soundtrack to accompany Little Pond is a joy to listen to, but at the end of the day those can only do so much to help the experience. If this sounds up your alley, you should absolutely give Teacup a playthrough! If not, well you may just have to look into a different blend to fill your cup.
The voice that narrates everything and also plays your different stats is really satisfying to listen to, keeping me around to hear it all even though I could personally read way faster than he could talk. If you enjoy games that lean heavily into their dice rolling foundations, you should absolutely put your time into Disco Elysium; you will not regret it. With its myriad of technical difficulties on the Switch, however, it may be a good idea to look elsewhere unless portability is your main concern.
The only real issue I experienced were some readability problems when it came to figuring out what certain puzzles expected of me, but I was always able to figure it out on my own in the end. A playthrough goes quickly, only lasting around two to three hours, so it doesn't overstay its welcome nor does it feel too brief. If you enjoy a good puzzle platformer, A Juggler's Tale is a worthy addition to your collection, no strings required.
That's really what this whole thing comes down to in the end: for people that are already big fans of Dragon Ball Z, as a whole, Kakarot has some value as a walk down memory lane and a way to re-experience the show in an entirely different manner. However, if you're not already a big fan of Goku and Co's adventures, Kakarot sadly has absolutely nothing for you. Without the nostalgia factor this game ends up being a slow slog of samey gameplay that likely won't keep your attention for very long.
Whether I was being threatened by Jarod, having deep personal conversations with John, or being made audience to the circus that is Stan and Mitch, I found myself continuing to go back for more over and over with Road 96. If you want a deeply political and sometimes downright scary experience, this is the place to be. Add to that a fantastic soundtrack of both folk style music and electronic synthwave that really hits the '90s vibe, and Road 96 is an experience you will not soon forget.
Overall, Mundaun is a very worthwhile horror title, even if it may be a little rough around the edges in some areas. The compelling story mixed with the game's unique aesthetic is enough to create a memorable experience that fans of spooky things are sure to enjoy. That being said, I'm not entirely sure I can recommend the Switch be your vehicle to explore the town of Mundaun. The short render distance and constant shadow pop-in can be very distracting and does detract from the game's atmosphere; a brief period with the game's PC release seemed to indicate that these issues are unique to the Switch. If you're really dead set for a portable version of Mundaun, the rest of the game is still very good tech issues aside, but I would recommend looking into other platforms if those seem like something that would bother you.
Even then I found myself sitting on the title screen after the credits rolled, listening to the music for a good twenty minutes before I finally turned off my Switch, spending that entire time processing the story I had just experienced. When a game can do that to me, I know that it's an experience I want to recommend. If you enjoy emotional stories with admittedly shallow gameplay, you absolutely should be giving Sumire a try.
It is a very short experience, clocking in at just around an hour long, so even if you find the gameplay to be a tad tedious, the game at the very least does not overstay its welcome. If you're more interested in narrative as opposed to gameplay, you will likely find some enjoyment here, but those who are more interested in gameplay should probably steer clear. What Comes After has a lot to say, and even if a shoddy translation takes the impact down a bit, it's still worth a look if its premise has caught your eye.
While issues with the dialogue and a less than stellar space flight mechanic hold the game back from being truly great, there is enough good here to make it well worth your time. The relationship between Aliyah and Six is realistic and fun to see where it goes, and the environments and world building featured are top notch. If any of this caught your attention that may be a sign that you should be heading out to do some archaeology amongst the stardust.
The co-op mode more than makes up for this, however, featuring levels custom made for local two-player action that is incredibly well implemented. If you like Kingdom Hearts, and you like the music of Yoko Shimomura, I would personally call Melody of Memory a must buy. Just don't expect to find a blowout story reveal buried in this title, and you should find yourself bopping along to the rhythm and having fun in no time.
There is a Freeplay option that is a really fun way to mess with the game's music library, and it may even be a cool thing to put on at a party to let guests mix and match songs at their leisure. Technical issues aside, the Switch seems to be the perfect place for this game, as it being easy to transport means the party can go wherever you go. I don't think FUSER will set the world on fire quite the same way some of Harmonix's earlier titles did, but I think it's definitely a game worth looking at.
The occasional tedious puzzle and slow movement speed are frustrating at times but never really felt like they fully broke the experience for me. It's not perfect nor is it what I would call great, but the things it excels at lift it slightly higher than your average 2D horror game. Just not much higher.
The main character, played by Ashly Burch, is incredibly relatable and is yet another great role for the esteemed voice actress. I got my first successful run after about three hours of playtime, which depending on what kind of player you are could be seen as a good thing or a bad thing, though personally it felt a tad too short to me. Overall The Red Lantern is worth your time if you have an interest in the outdoors, a lust for adventure in the unknown, or just want to pet some fluffy sled dogs.
In a world where games like Planet Coaster exist as a more modern take on the exact same formula with many of the same features, I don't even know if nostalgia is a justifiable position on this one. If all you're really interested in is the idea of a portable park management sim this one is still a pretty alright entry into the genre, but it definitely still feels and looks like a game that came out in 2004. Add to that the clunky gamepad controls and I can say for sure that if you're dead set on buying Roller Coaster Tycoon 3, the Switch is probably not the place to do it.
I am not done putting hours into Hades, not by a long shot, and as somebody who is not usually a fan of this genre I really do think that says something. Add to this yet another incredible soundtrack for Supergiant's catalogue and some of the best character designs these mythological figures have ever seen, and Hades is seriously a game that you should not miss. If you like the genre, this is an absolute must buy, and if you don't it may still be worth it to give Hades a look.