With a minimalistic approach to the visuals, Race the Sun is quite pleasant to look at, even if the amount of colors are kept to a bare minimum. As you progress, the obstacles in the landscape become increasing more complex with a plethora of moving parts. Shapes will get increasingly taller, producing greater areas of shadows. For only $10, the endless replayability of Race the Sun is well worth the price. Excuse me; Race the Sun is calling my name.
I've found the narrative in Grand Theft Auto V to be more enjoyable than any of the past Grand Theft Auto games. This time I actually wanted to finish it, seeing what happens to all three of the colorful characters. In the previous games I found myself spending way too much time causing chaos in the city, but with GTA V, Rockstar has included so much content to experience even outside of the main narrative, I never felt the need to go full-on Rambo on the city's population. There's also the ambitious online part of the game, which could be more addicting than the single-player portion once the game breaking bugs are finally squashed.
As with many of the next-generation launch titles that released on last-generation platforms simultaneously, the content in the game remains virtually untouched. The most notable difference is the sharper looking visuals, running at a smooth 60fps at 1080p, compared to the PS3 version of game that was limited to 720p.
Unfamiliar with the original comic book series, I was initially worried I would be lost when it came to the game, even if it is considered a prequel. Keeping me guessing throughout, the unpredictable nature of the narrative had me on the edge of my seat. If I have learned anything from playing through Faith, nothing is what is seems.
Super Motherload features 4-player local cooperative play and is arguably more exciting when played with friends. Not realizing the benefit of combining elements at first, the strategy of maximizing benefits and cargo space later in the game becomes important (especially due to the high upgrade costs). I can't see myself playing through the game multiple times on my own besides for hunting trophies, but cooperatively it can be enjoyed in small doses.
Killzone: Shadow Fall will be best known for the visual showcase on day one of the PS4's launch, but looking past the graphics, the game boosts a very solid multiplayer experience and lengthy campaign. The campaign can be frustrating at times and the pacing is inconsistent, especially late in the game where it feels like you are defending a room against waves of incoming Helghast soldiers every 20 minutes.
A charming adventure, Knack will also push your frustrations to the limit with the occasional cheap death and discouraging checkpoints that will force you to replay sections of each chapter. Combat can be broken down into punching everything in sight, but the challenge is welcomed for those looking for a throwback to classic games that weren't afraid about being labeled as hard.
As someone that doesn't spend an exorbitant amount of time in Call of Duty multiplayer, Ghosts feels like a weekend rental at best. If you are one of the millions that play the multiplayer daily, Ghosts provides plenty of entertainment in the alien based Extinction mode and the new Squads mode. The rest of the multiplayer plays like Call of Duty, fans of the multiplayer will know exactly what I mean. I do have my concerns as specific existing game modes are missing, but the inclusion of dedicated servers should alleviate most of the issues with lag.
I have no problem going on records to say Battlefield 4 is the best and disappointing experience I've had in a long time. A month and a half later, Dice is still patching the game to where it should have been at launch. In my testing, the PC version of the game is more stable than the PS4 version of the game, but EA/Dice still has a long way to go to regain my trust.
Tiny Brains succeeds in providing a resurrecting to the on-the-couch party genre, which I haven't enjoyed since the original Mario Party. Although the game is functional with less than four players or when playing online, the experience is completely different. I'm a huge supporter of online multiplayer, but Tiny Brains is the perfect game to spend a weekend playing with friends and family squeezed together in the same room.