Mike de Leon
Robo Instructus welcomes existing programmers and newcomers alike, but I wouldn't consider it a casual experience. It takes a lot of patience and endurance to get through some of the more complex levels. The difficulty can spike quite early on, which may dissuade people from completing the game, especially if you are new to coding. With that said, the thrill of seeing all your work and code flow together to complete levels is exciting. There are multiple ways to get through each of the puzzles, so if you get stuck, you may want to try and think of a new approach.
Overall if you are looking for more in-depth fishing, then you might need to look elsewhere. Dovetails Games' Fishing Sim World came up short in creating that tense reeling experience, but it scores points with its variety of maps and beautifully rendered locales. The predefined equipment makes it easy for new players to start fishing without learning any of the smaller details that fishing entails at a more advanced level. There is an online multiplayer mode, letting you fish freely in a relaxing setting or set a goal, such as seeing who can land the biggest catch.
Super Rude Bear Resurrection is a trial of patience, not only when vying to complete levels without dying, but attempting to get past certain puzzles that can quickly raise the death counter to double digits. Even so, the inclusion of persisting corpses makes the game more accessible, something that I am very thankful for. Honestly, I'd probably never be able to finish the game any other way.
Samir Rebib's journey of seeing his childhood creation come to life has to be a dream come true, and even though Shiness: The Lightning Kingdom has its problems, this indie action RPG is a lot of fun. Dungeons are quite expansive, featuring unique boss encounters that go beyond simply mashing buttons. They also serve to help flesh out the relationships between the characters, but it's just a shame there aren't more of them.
Yooka-Laylee is exactly the type of game that Playtonic Games set out to create when they initially launched the Kickstarter for the game. It is in every sense of the word a spiritual; successor to the Banjo-Kazooie franchise. It's a true return to the collect-a-thon games that were great back on the Nintendo 64, but many of the game's core mechanics feel archaic on today's platforms.
theHunter: Call of the Wild is a patient man's game. It can take upwards of 30 minutes from the time you start tracking your prey to the time you claim your trophy. Even then, there is no guarantee that you will kill your target, let alone even find it. I started the game without a background in hunting, but I was able to get by with the educational tutorial popups. One of the few things that put me off was the pace of "sprinting." If you haven't unlocked the outposts then getting from one point to another in such a huge map can take a long time. There is also online multiplayer for up to eight players.
Although Rocketbirds 2: Evolution feels different than the previous game, I enjoyed the majority of the changes to the game. With Hardboiled Chicken being a throwback to classic platforming adventure games, Evolution feels like a modern take on the series. While I thought the cel shading in the previous games was visually better, Rocketbirds 2 still has a very clean visual aesthetic. The puzzles can feel repetitive at times, but I thought the run-and-gun style of gameplay works for this room based still of platforming.
Time Machine VR is an enjoyable trip back in time, however, I didn't feel the need to complete any exploration after finishing the story. It's an intriguing way to teach people about these creatures without opening a textbook, but the "game" side of it needs to be more fleshed out.
Proton Pulse Plus adds some intriguing concepts to the brick breaking genre, but your enjoyment of the game will depend on how much you enjoy these types of games. There are 50 levels spread across three worlds, a throwback soundtrack and bright and colorful visuals. The Move controllers don't really add to the experience since I've had nothing but issues keeping them synced in-game, but I never felt tired or strained using the HMD to move the paddle around.