- Europa Universalis IV
- Mass Effect 2
- Rocket League
Last Day of June is a personal and emotional journey that brings you to the most beautiful corners of love and the darkest and most painful corners of loss at the same time. It's a compelling journey, with relatable characters within a beautiful world, brought to life with a sensational score. But ultimately, it's uninspired, core ground-hog day gameplay loop hinders and undermines everything that has been built around it.
Like its predecessor, I'm unlikely ever to forget Emily is Away Too. What developer Kyle Seeley has created is a great reminder that excellent immersive storytelling is reliant on only two things: an unique idea, and the vision and passion to see that idea materialize.
Prey often feels like mash-up of some of the best sci-fi survival horror games of yesteryear and Arkane's previous work. And it is. But it also a title with some wildly unique ideas, an incredibly thick and unnerving atmosphere, and an exemplary soundtrack.
Little Nightmares is a genuinely unnerving and eerie experience that never cheaply earns its thrills and scares. Despite an anti-climactic ending and some maladroit platforming sequences, Tarsier Studios successfully delivers a unique, memorable, and incredibly tense experience.
David Jaffe and co. have created something wildly novel, moderately fun, and slightly frustrating with Drawn to Death. In the finished product lies a blueprint for a great game, but mediocre shooting mechanics and a slightly shallow level of content holds back Drawn to Death in the end.
How Night in the Woods manages to capture the anxieties of being stuck in the gap between adult and childhood, how it tackles serious topics like depression, and how it brilliantly understands and recreates the hardships of rural America, is worthy of admiration. Put more simply, Night in the Woods is a unique breath of fresh air, and an experience I’m likely to not forget for a long time.