Chris "Atom" DeAngelus
Trails Into Reverie is a hard game to recommend at the best of times. Are you a long-time Trails fan who wants one last hurrah with some of your favorite characters? Do you find it exciting to see how that baker NPC turned out? Then it has a lot to offer you. As a stand-alone RPG, however, it's almost inaccessible, and you should play the other games first. The extremely poor QA work in this title means that even die-hard fans will likely have a hard time enjoying the game; the well-translated script is surrounded by a truly unacceptable amount of bugs. If you're still on the fence, I'd recommend waiting for a patch. Otherwise, it's a crappier experience, as without those problems, Trails into Reverie could've gotten a much higher score.
Like the character itself, Gollum is an ugly, depressing, pitiable mess that's destined for a bad end and with little to recommend it. With a stronger design behind it, this title could've perhaps been redeemed, but the version we got isn't that. It's not good, it's not entertainingly bad, and it's not even interestingly broken. It's just a lackluster, licensed game that doesn't seem to have a point, and it focuses on a character that even die-hard fans don't want to play as.
I genuinely feel rather bad going on and on about the game's flaws, but the most exceptional thing about Clive 'N' Wrench is the effort that went into bringing it into existence. I'd love to say that it's a great, or even a good, game, but it's pretty unexceptional even by the standards of low-budget indie 3D platformers. There just isn't anything to recommend this game on its own merits, and it is buggy enough that it's hard to even recommend it as a curiosity.
At the end of the day, Monster Crown has very little going for it aside from that brief rush of nostalgia. The interesting mechanics are buried behind a poorly balanced combat system, a ridiculous story, and a mountain of glitches. There are some interesting ideas, but it's difficult to recommend the title based solely on that potential. It's a game that feels like knockoff Pokémon that you can play on the same system as the real Pokémon offerings, not to mention all of the other competitors. There are patches coming that will hopefully alleviate some of these issues, but until they do, there are much better monster trainer games out there.
Koi is a beautiful but shallow pool. The first impression is strong but as you go on into the game it quickly becomes clear there just isn't much below the surface. The puzzles, story and gameplay are "barely there" enough to work, but without much that develops from the basics. As an experience, it's enjoyable enough, if over a bit too quickly, but as a game, it's pretty lackluster and tough to justify the price tag. It's a shame since there's a lot of potential here, but Koi doesn't manage to realize it.
I wanted to like Star Ocean: The Divine Force a lot more than I did. It has a lot of interesting ideas and concepts, and I'm a prime target for Star Ocean 2 nostalgia bait. The game didn't have the time or budget to do what it wanted to do, and what we have is a half-baked title that does very little well. The story is dull, the combat is repetitive and poorly balanced, and the unique features fall by the wayside as the game progresses. There are glimmers that something great could have been created, but it isn't the game that we ended up with. It's difficult to recommend The Divine Force to even die-hard JRPG fans, since the game's few strengths are eclipsed by its many flaws. Wait for a sale if you're curious, but otherwise, there are plenty of other better JRPGs to play this year.
Empire of Sin has potential, and I look forward to revisiting it after six months of patches that will hopefully address some of these issues. As it stands today, the game is buggy, poorly balanced, and blatantly half-finished. The initial strong presentation quickly fades to frustration as playing correctly is a fool's errand and cheating the system is the only way to play. That might be appropriate for a Mafia game, but not for this title.
Knack is easily the low point of the PS4's launch. The game squanders its potential at every opportunity. What could have been an interesting mascot character for the PlayStation is instead the very definition of mediocrity. Boring combat, unimaginative platforming, and some flawed design decisions bring down Knack. Even with the extremely limited selection of launch titles, there's no reason to choose Knack over anything else. Those looking for a kid-friendly game would be much better off shelling out the extra money for Skylanders or Lego Marvel. There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.
Arcadian Atlas is the definition of a fine game. It isn't bad, and it isn't great; it's just perfectly passable. There are some solid moments and a nice hit of nostalgia for PS1-era RPGs, but that's about it. Other spiritual successors like Triangle Strategy and Fell Seal have proven that the genre can do a lot more on a lower budget, and Arcadian Atlas feels dated. If you're a fan of SRPGs, this might be worth a look, but it's mostly forgettable.
The DioField Chronicle is interesting as an experiment, but that's about all it has going for it. The combat system is so half-baked that it may as well not exist, and the story is about 20 hours of buildup for a "buy the sequel" hook. Since the phenomenal Triangle Strategy came out in the same year, and it handles pretty much all the same ideas much better, it's difficult to recommend DioField. Even if you're curious, it's best to wait for a sale because the full retail price is too steep for what you'll get.
Blind Fate is a game with great ideas but doesn't live up to them. The combat system is a lot of fun, but the title does everything it can to not let it shine. Outside of the combat, you're left with a predictable story, dull levels, and a boatload of QTEs. I can see a sequel that polishes up some of the mechanics that feel half-baked, but at the end of the day, Blind Fate doesn't really do anything that stands out.
Metal Max Xeno Reborn feels like a wasted effort. There is a lot of potential that Reborn brings to the surface, but ultimately, it's not the game that it needs to be. If you're a Metal Max fan hoping for an improvement over Xeno classic, then you'll technically get what you're looking for, but it's still not as good as earlier games in the franchise. If the idea really appeals to you, then you'll get some fun out of it, but otherwise, it's just tough to justify a purchase.
Alas, there's nothing to recommend Dynasty Warriors 9: Empires. DW9 is probably one of the lower points of the franchise, and what Empires does to improve on it is fairly minimal. There's absolutely no reason to buy it over the bucketload of better Warriors titles available on the PS5. Even if you're looking for something in the same setting, there are plenty of other Dynasty Warriors options. The most positive thing I can say is that it's a better game than the original, but it's an easy one to skip with so many other titles available.
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
Fans who have the patience to deal with a lot of caveats can enjoy World Mission. Casual Dragon Ball players will want to go for the Xenoverse games for an overall higher-quality experience.
Travis Strikes Again: No More Heroes feels less like a passion project and more like an obligation to return to an old hit. It has some of the same style and punk feeling of the Wii original — but much less of it. Instead, it feels spread out far too thin, and the moments of tedium tend to outweigh the absurdity that made the previous game so enjoyable. There's some fun to be had here, and fans will probably be glad to get a chance to see Travis one more time, but it's certainly not the No More Heroes sequel they were waiting for. However, there are some hints that Travis Strikes Again is just a prelude to something more.
Star Ocean: Integrity and Faithlessness is the kind of game that is full of potential but needed a lot more development time. The final product is about one-third of the game that it needs to be. The lack of environments, weak combat and bizarre pace makes it difficult to recommend even to die-hard RPG fans. There are a lot of strong individual bits, but they don't gel into a cohesive whole. It might be worth a shot once it comes down in price and if you're aware of the flaws going in. Even fans of the franchise will find this to be a step backward.
Perhaps the biggest problem with The Amazing Spider-Man 2 is that it doesn't stray much from the previous game's formula, and when it does, it actively detracts from the game. The boring Peter Parker segments and dealing with tedious street crimes seem like another step toward trying to make the game feel like Spider-Man without considering whether it would be any fun. The core gameplay hasn't changed much from the previous game, but every change feels like a step back — except perhaps the improved web-swinging. Add a nonsensical plot and lackluster graphics, and The Amazing Spider-Man 2 ends up feeling anything but amazing. It's a game for die-hard Spidey fans only.
I really wanted to love Custom Mech Builder. Earth Defense Force and customizable giant robots is everything I should want. Alas, Custom Mech Builder doesn't have much going for it. If you like creating giant anime robots to smash enemies, there are better choices. If you like over-the-top explosion-fests, there are better options. Pretty much the only thing Custom Mech Builder has going for it is how easy it is to make a bullet train with drill arms, but that amusement quickly wears out its welcome. As a budget $20 title, Custom Mech Wars might be worth the cost for the amusing builder, but mech fans can find better games that cost less.
Bleak Faith: Forsaken has a lot of potential, and the developers seem dedicated to updating the game, so it's possible that a lot of this review will be outdated in a few months. At the moment, it's a testament to the difficulty of making a good Soulslike. All of the pieces are there, but they don't fit together properly, which exacerbates the genre flaws more significantly than any other type of game on the market. Bleak Faith has some strengths if you're willing to work past its flaws, but it doesn't stand out among the absolute glut of similar titles on the market.